/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_ROUTEFND_H #define AGS_ENGINE_AC_ROUTEFND_H #include "ags/shared/ac/game_version.h" namespace AGS3 { // Forward declaration namespace AGS { namespace Shared { class Bitmap; } // namespace Shared } // namespace AGS struct MoveList; class IRouteFinder { public: virtual ~IRouteFinder() { } virtual void init_pathfinder() = 0; virtual void shutdown_pathfinder() = 0; virtual void set_wallscreen(AGS::Shared::Bitmap *wallscreen) = 0; virtual int can_see_from(int x1, int y1, int x2, int y2) = 0; virtual void get_lastcpos(int &lastcx, int &lastcy) = 0; virtual int find_route(short srcx, short srcy, short xx, short yy, int move_speed_x, int move_speed_y, AGS::Shared::Bitmap *onscreen, int movlst, int nocross = 0, int ignore_walls = 0) = 0; virtual void recalculate_move_speeds(MoveList *mlsp, int old_speed_x, int old_speed_y, int new_speed_x, int new_speed_y) = 0; virtual bool add_waypoint_direct(MoveList *mlsp, short x, short y, int move_speed_x, int move_speed_y) = 0; }; void init_pathfinder(GameDataVersion game_file_version); void shutdown_pathfinder(); void set_wallscreen(AGS::Shared::Bitmap *wallscreen); int can_see_from(int x1, int y1, int x2, int y2); void get_lastcpos(int &lastcx, int &lastcy); int find_route(short srcx, short srcy, short xx, short yy, int move_speed_x, int move_speed_y, AGS::Shared::Bitmap *onscreen, int movlst, int nocross = 0, int ignore_walls = 0); void recalculate_move_speeds(MoveList *mlsp, int old_speed_x, int old_speed_y, int new_speed_x, int new_speed_y); // Append a waypoint to the move list, skip pathfinding bool add_waypoint_direct(MoveList *mlsp, short x, short y, int move_speed_x, int move_speed_y); } // namespace AGS3 #endif