/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/rich_game_media.h" #include "ags/shared/util/stream.h" namespace AGS3 { using AGS::Shared::Stream; void RICH_GAME_MEDIA_HEADER::ReadFromFile(Stream *in) { dwMagicNumber = in->ReadInt32(); dwHeaderVersion = in->ReadInt32(); dwHeaderSize = in->ReadInt32(); dwThumbnailOffsetLowerDword = in->ReadInt32(); dwThumbnailOffsetHigherDword = in->ReadInt32(); dwThumbnailSize = in->ReadInt32(); in->Read(guidGameId, 16); in->ReadArrayOfInt16((int16_t *)szGameName, RM_MAXLENGTH); in->ReadArrayOfInt16((int16_t *)szSaveName, RM_MAXLENGTH); in->ReadArrayOfInt16((int16_t *)szLevelName, RM_MAXLENGTH); in->ReadArrayOfInt16((int16_t *)szComments, RM_MAXLENGTH); } void RICH_GAME_MEDIA_HEADER::WriteToFile(Stream *out) { out->WriteInt32(dwMagicNumber); out->WriteInt32(dwHeaderVersion); out->WriteInt32(dwHeaderSize); out->WriteInt32(dwThumbnailOffsetLowerDword); out->WriteInt32(dwThumbnailOffsetHigherDword); out->WriteInt32(dwThumbnailSize); out->Write(guidGameId, 16); out->WriteArrayOfInt16((int16_t *)szGameName, RM_MAXLENGTH); out->WriteArrayOfInt16((int16_t *)szSaveName, RM_MAXLENGTH); out->WriteArrayOfInt16((int16_t *)szLevelName, RM_MAXLENGTH); out->WriteArrayOfInt16((int16_t *)szComments, RM_MAXLENGTH); } void RICH_GAME_MEDIA_HEADER::setSaveName(const Common::String &saveName) { uconvert(saveName.c_str(), szSaveName, RM_MAXLENGTH); } Common::String RICH_GAME_MEDIA_HEADER::getSaveName() const { char buf[RM_MAXLENGTH]; uconvert(szSaveName, buf, RM_MAXLENGTH); return Common::String(buf); } } // namespace AGS3