/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/move_list.h" #include "ags/shared/ac/common.h" #include "ags/shared/util/bbop.h" #include "ags/shared/util/stream.h" namespace AGS3 { using namespace AGS::Shared; using namespace AGS::Engine; float MoveList::GetStepLength() const { assert(numstage > 0); float permove_x = fixtof(xpermove[onstage]); float permove_y = fixtof(ypermove[onstage]); return sqrt(permove_x * permove_x + permove_y * permove_y); } float MoveList::GetPixelUnitFraction() const { assert(numstage > 0); float distance = GetStepLength() * onpart; return distance - floor(distance); } void MoveList::SetPixelUnitFraction(float frac) { assert(numstage > 0); float permove_dist = GetStepLength(); onpart = permove_dist > 0.f ? (1.f / permove_dist) * frac : 0.f; } void MoveList::ReadFromSavegame_Legacy(Stream *in) { *this = MoveList(); // reset struct for (int i = 0; i < MAXNEEDSTAGES_LEGACY; ++i) { // X & Y was packed as high/low shorts, and hence reversed in lo-end pos[i].Y = in->ReadInt16(); pos[i].X = in->ReadInt16(); } numstage = in->ReadInt32(); in->ReadArrayOfInt32(xpermove, MAXNEEDSTAGES_LEGACY); in->ReadArrayOfInt32(ypermove, MAXNEEDSTAGES_LEGACY); from.X = in->ReadInt32(); from.Y = in->ReadInt32(); onstage = in->ReadInt32(); onpart = static_cast(in->ReadInt32()); in->ReadInt32(); // UNUSED in->ReadInt32(); // UNUSED doneflag = in->ReadInt8(); direct = in->ReadInt8(); in->ReadInt16(); // alignment padding to int32 (finalize struct) } HSaveError MoveList::ReadFromSavegame(Stream *in, int32_t cmp_ver) { if (cmp_ver < kMoveSvgVersion_350) { return new SavegameError(kSvgErr_UnsupportedComponentVersion, String::FromFormat("Movelist format %d is no longer supported", cmp_ver)); } *this = MoveList(); // reset struct numstage = in->ReadInt32(); if ((numstage == 0) && cmp_ver >= kMoveSvgVersion_36109) { return HSaveError::None(); } // TODO: reimplement MoveList stages as vector to avoid these limits if (numstage > MAXNEEDSTAGES) { return new SavegameError(kSvgErr_IncompatibleEngine, String::FromFormat("Incompatible number of movelist steps (count: %d, max : %d).", numstage, MAXNEEDSTAGES)); } from.X = in->ReadInt32(); from.Y = in->ReadInt32(); onstage = in->ReadInt32(); BBOp::IntFloatSwap onpart_u(in->ReadInt32()); in->ReadInt32(); // UNUSED in->ReadInt32(); // UNUSED doneflag = in->ReadInt8(); direct = in->ReadInt8(); for (int i = 0; i < numstage; ++i) { // X & Y was packed as high/low shorts, and hence reversed in lo-end pos[i].Y = in->ReadInt16(); pos[i].X = in->ReadInt16(); } in->ReadArrayOfInt32(xpermove, numstage); in->ReadArrayOfInt32(ypermove, numstage); // Some variables require conversion depending on a save version if (cmp_ver < kMoveSvgVersion_36109) onpart = static_cast(onpart_u.val.i32); else onpart = onpart_u.val.f; return HSaveError::None(); } void MoveList::WriteToSavegame(Stream *out) const { out->WriteInt32(numstage); if (numstage == 0) return; out->WriteInt32(from.X); out->WriteInt32(from.Y); out->WriteInt32(onstage); out->WriteInt32(BBOp::IntFloatSwap(onpart).val.i32); out->WriteInt32(0); // UNUSED out->WriteInt32(0); // UNUSED out->WriteInt8(doneflag); out->WriteInt8(direct); for (int i = 0; i < numstage; ++i) { // X & Y was packed as high/low shorts, and hence reversed in lo-end out->WriteInt16(pos[i].Y); out->WriteInt16(pos[i].X); } out->WriteArrayOfInt32(xpermove, numstage); out->WriteArrayOfInt32(ypermove, numstage); } } // namespace AGS3