/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_INVENTORY_ITEM_H #define AGS_ENGINE_AC_INVENTORY_ITEM_H #include "ags/engine/ac/dynobj/script_inv_item.h" namespace AGS3 { void InventoryItem_SetCursorGraphic(ScriptInvItem *iitem, int newSprite); int InventoryItem_GetCursorGraphic(ScriptInvItem *iitem); void InventoryItem_SetGraphic(ScriptInvItem *iitem, int piccy); void InventoryItem_SetName(ScriptInvItem *scii, const char *newname); int InventoryItem_GetID(ScriptInvItem *scii); ScriptInvItem *GetInvAtLocation(int xx, int yy); void InventoryItem_GetName(ScriptInvItem *iitem, char *buff); const char *InventoryItem_GetName_New(ScriptInvItem *invitem); int InventoryItem_GetGraphic(ScriptInvItem *iitem); void InventoryItem_RunInteraction(ScriptInvItem *iitem, int mood); int InventoryItem_CheckInteractionAvailable(ScriptInvItem *iitem, int mood); int InventoryItem_GetProperty(ScriptInvItem *scii, const char *property); void InventoryItem_GetPropertyText(ScriptInvItem *scii, const char *property, char *bufer); const char *InventoryItem_GetTextProperty(ScriptInvItem *scii, const char *property); bool InventoryItem_SetProperty(ScriptInvItem *scii, const char *property, int value); bool InventoryItem_SetTextProperty(ScriptInvItem *scii, const char *property, const char *value); void set_inv_item_cursorpic(int invItemId, int piccy); } // namespace AGS3 #endif