/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/global_walk_behind.h" #include "ags/shared/ac/common.h" #include "ags/shared/ac/common_defines.h" #include "ags/engine/ac/draw.h" #include "ags/engine/ac/room_status.h" #include "ags/engine/ac/walk_behind.h" #include "ags/engine/debugging/debug_log.h" #include "ags/globals.h" namespace AGS3 { void SetWalkBehindBase(int wa, int bl) { if ((wa < 1) || (wa >= MAX_WALK_BEHINDS)) quit("!SetWalkBehindBase: invalid walk-behind area specified"); if (bl != _G(croom)->walkbehind_base[wa]) { _G(walk_behind_baselines_changed) = 1; _G(croom)->walkbehind_base[wa] = bl; debug_script_log("Walk-behind %d baseline changed to %d", wa, bl); } } } // namespace AGS3