/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/global_viewport.h" #include "ags/engine/ac/draw.h" #include "ags/engine/ac/game_state.h" #include "ags/engine/debugging/debug_log.h" #include "ags/globals.h" namespace AGS3 { void SetViewport(int offsx, int offsy) { offsx = data_to_game_coord(offsx); offsy = data_to_game_coord(offsy); _GP(play).GetRoomCamera(0)->LockAt(offsx, offsy); } void ReleaseViewport() { _GP(play).GetRoomCamera(0)->Release(); } int GetViewportX() { return game_to_data_coord(_GP(play).GetRoomCamera(0)->GetRect().Left); } int GetViewportY() { return game_to_data_coord(_GP(play).GetRoomCamera(0)->GetRect().Top); } } // namespace AGS3