/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_GLOBAL_ROOM_H #define AGS_ENGINE_AC_GLOBAL_ROOM_H namespace AGS3 { void SetAmbientTint(int red, int green, int blue, int opacity, int luminance); void SetAmbientLightLevel(int light_level); void NewRoom(int nrnum); void NewRoomEx(int nrnum, int newx, int newy); void NewRoomNPC(int charid, int nrnum, int newx, int newy); void ResetRoom(int nrnum); int HasPlayerBeenInRoom(int roomnum); void CallRoomScript(int value); int HasBeenToRoom(int roomnum); void GetRoomPropertyText(const char *property, char *bufer); void SetBackgroundFrame(int frnum); int GetBackgroundFrame(); } // namespace AGS3 #endif