/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_GLOBAL_OVERLAY_H #define AGS_ENGINE_AC_GLOBAL_OVERLAY_H namespace AGS3 { struct ScreenOverlay; void RemoveOverlay(int ovrid); int CreateGraphicOverlay(int xx, int yy, int slott, int trans); int CreateTextOverlay(int xx, int yy, int wii, int fontid, int clr, const char *text, int disp_type); void SetTextOverlay(int ovrid, int xx, int yy, int wii, int fontid, int text_color, const char *text); void MoveOverlay(int ovrid, int newx, int newy); int IsOverlayValid(int ovrid); } // namespace AGS3 #endif