/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_GLOBALDISPLAY_H #define AGS_ENGINE_AC_GLOBALDISPLAY_H #include "ags/engine/ac/speech.h" namespace AGS3 { void Display(const char *texx, ...); // applies translation void DisplaySimple(const char *text); // does not apply translation void DisplayMB(const char *text); // forces standard Display message box void DisplayAt(int xxp, int yyp, int widd, const char *text); void DisplayAtY(int ypos, const char *texx); void DisplayMessage(int msnum); void DisplayMessageAtY(int msnum, int ypos); void DisplayTopBar(int ypos, int ttexcol, int backcol, const char *title, const char *text); // Display a room/global message in the bar void DisplayMessageBar(int ypos, int ttexcol, int backcol, const char *title, int msgnum); void SetSpeechStyle(int newstyle); void SetSkipSpeech(SkipSpeechStyle newval); SkipSpeechStyle GetSkipSpeech(); } // namespace AGS3 #endif