/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // ScriptUserObject is a dynamic (managed) struct manager. // //============================================================================= #ifndef AGS_ENGINE_DYNOBJ__SCRIPTUSERSTRUCT_H #define AGS_ENGINE_DYNOBJ__SCRIPTUSERSTRUCT_H #include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h" #include "ags/shared/util/stream.h" namespace AGS3 { struct ScriptUserObject final : AGSCCDynamicObject { public: static const char *TypeName; struct Header { uint32_t Size = 0u; // NOTE: we use signed int for Size at the moment, because the managed // object interface's Serialize() function requires the object to return // negative value of size in case the provided buffer was not large // enough. Since this interface is also a part of Plugin API, we would // need more significant change to program before we could use different // approach. }; ScriptUserObject() = default; ~ScriptUserObject() = default; inline static const Header &GetHeader(const void *address) { return reinterpret_cast(*(static_cast(address) - MemHeaderSz)); } // Create managed struct object and return a pointer to the beginning of a buffer static DynObjectRef Create(size_t size); // return the type name of the object const char *GetType() override; int Dispose(void *address, bool force) override; void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override; private: // The size of the array's header in memory, prepended to the element data static const size_t MemHeaderSz = sizeof(Header); // The size of the serialized header static const size_t FileHeaderSz = sizeof(uint32_t) * 0; // no header serialized // Savegame serialization // Calculate and return required space for serialization, in bytes size_t CalcSerializeSize(const void *address) override; // Write object data into the provided stream void Serialize(const void *address, AGS::Shared::Stream *out) override; }; // Helper functions for setting up custom managed structs based on ScriptUserObject. namespace ScriptStructHelpers { // Creates a managed Point object, represented as a pair of X and Y coordinates. ScriptUserObject *CreatePoint(int x, int y); } // namespace ScriptStructHelpers } // namespace AGS3 #endif