/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Wrapper around script "System" struct, managing access to its variables. // ScriptSystem is a readable/writeable struct which had been exposed to // script in older versions of API (deprecated). // WARNING: it *MUST* keep its size exact to avoid breaking address offsets // when running old scripts. In case of emergency you may use its reserved // fields, but it's not recommended to do, as this struct is not a part of // the modern API anymore. #ifndef AGS_ENGINE_DYNOBJ_SCRIPT_SYSTEM_H #define AGS_ENGINE_DYNOBJ_SCRIPT_SYSTEM_H #include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h" namespace AGS3 { struct ScriptSystem : AGSCCStaticObject { int width = 0; // game screen width int height = 0; // game screen height int coldepth = 0; // game's color depth, in bits per pixel (8, 16, 32) int os = 0; // operating system's code (see eScriptSystemOSID) int windowed = 0; // windowed/fullscreen flag int vsync = 0; // vertical sync flag int viewport_width = 0; // game viewport width (normal or letterboxed) int viewport_height = 0; // game viewport height (normal or letterboxed) char aci_version[10]{}; // engine version string (informational) int reserved[5]{}; // reserved fields int32_t ReadInt32(void *address, intptr_t offset) override; void WriteInt32(void *address, intptr_t offset, int32_t val) override; }; } // namespace AGS3 #endif