/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/debugging/debug_log.h" #include "ags/engine/ac/dynobj/script_system.h" #include "ags/shared/script/cc_common.h" // cc_error namespace AGS3 { int32_t ScriptSystem::ReadInt32(void *address, intptr_t offset) { const int index = offset / sizeof(int32_t); switch (index) { case 0: return width; case 1: return height; case 2: return coldepth; case 3: return os; case 4: return windowed; case 5: return vsync; case 6: return viewport_width; case 7: return viewport_height; default: cc_error("ScriptSystem: unsupported variable offset %d", offset); return 0; } } void ScriptSystem::WriteInt32(void *address, intptr_t offset, int32_t val) { const int index = offset / sizeof(int32_t); switch (index) { case 0: case 1: case 2: case 3: case 4: case 6: case 7: debug_script_warn("ScriptSystem: attempt to write in readonly variable at offset %d, value %d", offset, val); break; case 5: vsync = val; break; default: cc_error("ScriptSystem: unsupported variable offset %d", offset); break; } } } // namespace AGS3