/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/dynobj/script_overlay.h" #include "ags/engine/ac/dynobj/dynobj_manager.h" #include "ags/shared/ac/common.h" #include "ags/shared/util/stream.h" #include "ags/engine/ac/overlay.h" #include "ags/engine/ac/runtime_defines.h" #include "ags/engine/ac/screen_overlay.h" #include "ags/engine/debugging/debug_log.h" #include "ags/globals.h" namespace AGS3 { using namespace AGS::Shared; int ScriptOverlay::Dispose(void * /*address*/, bool force) { // since the managed object is being deleted, remove the // reference so it doesn't try and dispose something else // with that handle later if (overlayId >= 0) { auto *over = get_overlay(overlayId); if (over) { over->associatedOverlayHandle = 0; } } // if this is being removed voluntarily (ie. pointer out of // scope) then remove the associateed overlay // Otherwise, it's a Restore Game or something so don't if ((!force) && (Overlay_GetValid(this))) { Remove(); } delete this; return 1; } const char *ScriptOverlay::GetType() { return "Overlay"; } size_t ScriptOverlay::CalcSerializeSize(const void * /*address*/) { return sizeof(int32_t) * 4; } void ScriptOverlay::Serialize(const void * /*address*/, Stream *out) { out->WriteInt32(overlayId); out->WriteInt32(0); // unused (was text window x padding) out->WriteInt32(0); // unused (was text window y padding) out->WriteInt32(0); // unused (was internal ref flag) } void ScriptOverlay::Unserialize(int index, Stream *in, size_t data_sz) { overlayId = in->ReadInt32(); in->ReadInt32(); // unused (was text window x padding) in->ReadInt32(); // unused (was text window y padding) in->ReadInt32(); // unused (was internal ref flag) ccRegisterUnserializedObject(index, this, this); } void ScriptOverlay::Remove() { if (overlayId < 0) { debug_script_warn("Overlay.Remove: overlay is invalid, could have been removed earlier."); return; } remove_screen_overlay(overlayId); overlayId = -1; } } // namespace AGS3