/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_DYNOBJ__SCRIPTFILE_H #define AGS_ENGINE_DYNOBJ__SCRIPTFILE_H #include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h" #include "ags/shared/util/file.h" namespace AGS3 { using namespace AGS; // FIXME later #define scFileRead 1 #define scFileWrite 2 #define scFileAppend 3 struct sc_File final : CCBasicObject { int32_t handle; static const Shared::FileOpenMode fopenModes[]; static const Shared::FileWorkMode fworkModes[]; int Dispose(void *address, bool force) override; const char *GetType() override; int Serialize(void *address, uint8_t *buffer, int bufsize) override; int OpenFile(const char *filename, int mode); void Close(); sc_File(); }; } // namespace AGS3 #endif