/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/dynobj/script_dict.h" #include "ags/engine/ac/dynobj/dynobj_manager.h" namespace AGS3 { int ScriptDictBase::Dispose(void *address, bool force) { Clear(); delete this; return 1; } const char *ScriptDictBase::GetType() { return "StringDictionary"; } size_t ScriptDictBase::CalcSerializeSize(const void * /*address*/) { return CalcContainerSize(); } void ScriptDictBase::Serialize(const void *address, Stream *out) { out->WriteInt32(IsSorted()); out->WriteInt32(IsCaseSensitive()); SerializeContainer(out); } void ScriptDictBase::Unserialize(int index, Stream *in, size_t data_sz) { // NOTE: we expect sorted/case flags are read by external reader; // this is awkward, but I did not find better design solution atm UnserializeContainer(in); ccRegisterUnserializedObject(index, this, this); } } // namespace AGS3