/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Dynamic object management utilities. // TODO: frankly, many of these functions could be factored out by a direct // use of ManagedPool class. // //============================================================================= #ifndef AGS_ENGINE_AC_DYNOBJ_MANAGER_H #define AGS_ENGINE_AC_DYNOBJ_MANAGER_H #include "ags/shared/core/types.h" #include "ags/engine/script/runtime_script_value.h" #include "ags/engine/ac/dynobj/cc_script_object.h" namespace AGS3 { // Forward declaration namespace AGS { namespace Shared { class Stream; } // namespace Shared } // namespace AGS using namespace AGS; // FIXME later // register a memory handle for the object and allow script // pointers to point to it extern int32_t ccRegisterManagedObject(void *object, IScriptObject *, ScriptValueType obj_type = kScValScriptObject); // register a de-serialized object extern int32_t ccRegisterUnserializedObject(int index, void *object, IScriptObject *, ScriptValueType obj_type = kScValScriptObject); // unregister a particular object extern int ccUnRegisterManagedObject(void *object); // remove all registered objects extern void ccUnregisterAllObjects(); // serialize all objects to disk extern void ccSerializeAllObjects(Shared::Stream *out); // un-serialise all objects (will remove all currently registered ones) extern int ccUnserializeAllObjects(Shared::Stream *in, ICCObjectCollectionReader *callback); // dispose the object if RefCount==0 extern void ccAttemptDisposeObject(int32_t handle); // translate between object handles and memory addresses extern int32_t ccGetObjectHandleFromAddress(void *address); extern void *ccGetObjectAddressFromHandle(int32_t handle); extern ScriptValueType ccGetObjectAddressAndManagerFromHandle(int32_t handle, void *&object, IScriptObject *&manager); extern int ccAddObjectReference(int32_t handle); extern int ccReleaseObjectReference(int32_t handle); } // namespace AGS3 #endif