/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/dynobj/cc_static_array.h" #include "ags/engine/ac/dynobj/cc_script_object.h" namespace AGS3 { void CCStaticArray::Create(IScriptObject *mgr, size_t elem_script_size, size_t elem_mem_size, size_t elem_count) { _mgr = mgr; _elemScriptSize = elem_script_size; _elemMemSize = elem_mem_size; _elemCount = elem_count; } void *CCStaticArray::GetFieldPtr(void *address, intptr_t offset) { return GetElementPtr(address, offset); } void CCStaticArray::Read(void *address, intptr_t offset, uint8_t *dest, size_t size) { void *el_ptr = GetElementPtr(address, offset); return _mgr->Read(el_ptr, offset % _elemScriptSize, dest, size); } uint8_t CCStaticArray::ReadInt8(void *address, intptr_t offset) { void *el_ptr = GetElementPtr(address, offset); return _mgr->ReadInt8(el_ptr, offset % _elemScriptSize); } int16_t CCStaticArray::ReadInt16(void *address, intptr_t offset) { void *el_ptr = GetElementPtr(address, offset); return _mgr->ReadInt16(el_ptr, offset % _elemScriptSize); } int32_t CCStaticArray::ReadInt32(void *address, intptr_t offset) { void *el_ptr = GetElementPtr(address, offset); return _mgr->ReadInt32(el_ptr, offset % _elemScriptSize); } float CCStaticArray::ReadFloat(void *address, intptr_t offset) { void *el_ptr = GetElementPtr(address, offset); return _mgr->ReadFloat(el_ptr, offset % _elemScriptSize); } void CCStaticArray::Write(void *address, intptr_t offset, const uint8_t *src, size_t size) { void *el_ptr = GetElementPtr(address, offset); return _mgr->Write(el_ptr, offset % _elemScriptSize, src, size); } void CCStaticArray::WriteInt8(void *address, intptr_t offset, uint8_t val) { void *el_ptr = GetElementPtr(address, offset); return _mgr->WriteInt8(el_ptr, offset % _elemScriptSize, val); } void CCStaticArray::WriteInt16(void *address, intptr_t offset, int16_t val) { void *el_ptr = GetElementPtr(address, offset); return _mgr->WriteInt16(el_ptr, offset % _elemScriptSize, val); } void CCStaticArray::WriteInt32(void *address, intptr_t offset, int32_t val) { void *el_ptr = GetElementPtr(address, offset); return _mgr->WriteInt32(el_ptr, offset % _elemScriptSize, val); } void CCStaticArray::WriteFloat(void *address, intptr_t offset, float val) { void *el_ptr = GetElementPtr(address, offset); return _mgr->WriteFloat(el_ptr, offset % _elemScriptSize, val); } } // namespace AGS3