/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/cd_audio.h" #include "ags/engine/platform/base/ags_platform_driver.h" #include "ags/globals.h" namespace AGS3 { int init_cd_player() { _G(use_cdplayer) = 0; return _G(platform)->InitializeCDPlayer(); } int cd_manager(int cmdd, int datt) { if (!_G(triedToUseCdAudioCommand)) { _G(triedToUseCdAudioCommand) = true; init_cd_player(); } if (cmdd == 0) return _G(use_cdplayer); if (_G(use_cdplayer) == 0) return 0; // ignore other commands return _G(platform)->CDPlayerCommand(cmdd, datt); } } // namespace AGS3