/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_DETECTION_H #define AGS_DETECTION_H #include "engines/advancedDetector.h" namespace AGS { enum AGSDebugChannels { kDebugGraphics = 1, kDebugPath, kDebugScan, kDebugFilePath, kDebugScript, }; enum GameFlag { GAMEFLAG_PLUGINS_MASK = 0xff, GAMEFLAG_PLUGINS_NONE = 0, GAMEFLAG_PLUGINS_AGSTEAM_WADJETEYE = 1, GAMEFLAG_PLUGINS_AGS_FLASHLIGHT = 2, GAMEFLAG_PLUGINS_AGSSPRITEFONT_CLIFFTOP = 3, GAMEFLAG_FORCE_AA = 1 << 8, }; struct AGSGameDescription { AD_GAME_DESCRIPTION_HELPERS(desc); ADGameDescription desc; uint32 features; }; extern const PlainGameDescriptor GAME_NAMES[]; extern const AGSGameDescription GAME_DESCRIPTIONS[]; #define GAMEOPTION_NO_SAVE_THUMBNAIL GUIO_GAMEOPTIONS1 #define GAMEOPTION_NO_AUTOSAVE GUIO_GAMEOPTIONS2 #define GAMEOPTION_NO_SAVELOAD GUIO_GAMEOPTIONS3 } // namespace AGS class AGSMetaEngineDetection : public AdvancedMetaEngineDetection { mutable Common::String _gameid; mutable Common::String _extra; mutable Common::String _filenameStr; mutable Common::String _md5; static const DebugChannelDef debugFlagList[]; public: AGSMetaEngineDetection(); ~AGSMetaEngineDetection() override {} const char *getName() const override { return "ags"; } const char *getEngineName() const override { return "Adventure Game Studio"; } const char *getOriginalCopyright() const override { return "AGS Engine (C) Chris Jones"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } DetectedGames detectGames(const Common::FSList &fslist, uint32 skipADFlags, bool skipIncomplete) override; ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra = nullptr) const override; }; #endif