/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGOS_MIDIPARSER_SIMONWIN_H #define AGOS_MIDIPARSER_SIMONWIN_H #include "audio/midiparser_smf.h" #include "common/stream.h" namespace AGOS { /** * Parser for the MIDI data of the Windows versions of Simon The Sorcerer 1 * and 2. This consists of 1 or more type 1 SMF files, preceded by a byte * indicating the number of files. The MIDI data for Simon 1 also has broken * pitch bend events, as well as incorrect tempos, which are corrected by this * parser. */ class MidiParser_SimonWin : public MidiParser_SMF { protected: static const uint8 MAXIMUM_TRACKS = 16; public: int32 determineDataSize(Common::SeekableReadStream *stream) override; MidiParser_SimonWin(int8 source = -1, bool useDosTempos = false); void setTempo(uint32 tempo) override; bool loadMusic(const byte *data, uint32 size) override; protected: void parseNextEvent(EventInfo &info) override; bool _useDosTempos; }; } // End of namespace AGOS #endif