/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGOS_MIDIPARSER_GMF_H #define AGOS_MIDIPARSER_GMF_H #include "audio/midiparser_smf.h" namespace AGOS { /** * MIDI parser for the GMF format used by the DOS (and Acorn CD) versions of * Simon The Sorcerer. GMF is basically SMF but with the following differences: * - Different header * - Tempo is determined by a header field * - Just a single track with no track header * - No end of track or other meta events */ class MidiParser_GMF : public MidiParser_SMF { public: MidiParser_GMF(int8 source = -1, bool useDosTempos = false); bool loadMusic(const byte *data, uint32 size) override; protected: void parseNextEvent(EventInfo &info) override; // The end position of each track, exclusive // (i.e. 1 byte past the end of the data). const byte *_tracksEndPos[MAXIMUM_TRACKS]; // True if the music tempos from the DOS version should be used; false if // the tempos from the Windows version should be used. bool _useDosTempos; }; } // End of namespace AGOS #endif