/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Game detection - related enums, taken from agos/intern.h namespace AGOS { enum GameIds { GID_PN, GID_ELVIRA1, GID_ELVIRA2, GID_WAXWORKS, GID_SIMON1, GID_SIMON1DOS, GID_SIMON1CD32, GID_SIMON2, GID_FEEBLEFILES, GID_DIMP, GID_JUMBLE, GID_PUZZLE, GID_SWAMPY }; enum GameFeatures { GF_TALKIE = 1 << 0, GF_OLD_BUNDLE = 1 << 1, GF_CRUNCHED = 1 << 2, GF_CRUNCHED_GAMEPC = 1 << 3, GF_ZLIBCOMP = 1 << 4, GF_32COLOR = 1 << 5, GF_EGA = 1 << 6, GF_PLANAR = 1 << 7, GF_DEMO = 1 << 8, GF_PACKED = 1 << 9, GF_BROKEN_FF_RATING = 1 << 10, GF_WAVSFX = 1 << 11, GF_MT32_XMIDI = 1 << 12, GF_MT32_TRACK10_FIX = 1 << 13 }; enum GameFileTypes { GAME_BASEFILE = 1 << 0, GAME_ICONFILE = 1 << 1, GAME_GMEFILE = 1 << 2, GAME_MENUFILE = 1 << 3, GAME_STRFILE = 1 << 4, GAME_RMSLFILE = 1 << 5, GAME_STATFILE = 1 << 6, GAME_TBLFILE = 1 << 7, GAME_XTBLFILE = 1 << 8, GAME_RESTFILE = 1 << 9, GAME_TEXTFILE = 1 << 10, GAME_VGAFILE = 1 << 11, GAME_GFXIDXFILE = 1 << 12, GAME_CABFILE = 1 << 13 }; } // End of namespace AGOS