/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "engines/obsolete.h" #include "common/config-manager.h" #include "common/system.h" #include "common/textconsole.h" #include "common/compression/installshield_cab.h" #include "agos/detection.h" #include "agos/intern_detection.h" #include "agos/detection_fallback.h" #include "agos/obsolete.h" // Obsolete ID table. #include "agos/agos.h" /** * Conversion table mapping old obsolete target names to the * corresponding new target and platform combination. * */ static const DebugChannelDef debugFlagList[] = { {AGOS::kDebugOpcode, "opcode", "Opcode debug level"}, {AGOS::kDebugVGAOpcode, "vga_opcode", "VGA Opcode debug level"}, {AGOS::kDebugSubroutine, "subroutine", "Subroutine debug level"}, {AGOS::kDebugVGAScript, "vga_script", "VGA Script debug level"}, DEBUG_CHANNEL_END }; static const PlainGameDescriptor agosGames[] = { {"pn", "Personal Nightmare"}, {"elvira1", "Elvira: Mistress of the Dark"}, {"elvira2", "Elvira II: The Jaws of Cerberus"}, {"waxworks", "Waxworks"}, {"simon1", "Simon the Sorcerer"}, {"simon2", "Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe"}, {"feeble", "The Feeble Files"}, {"dimp", "Simon the Sorcerer's Puzzle Pack: Demon in my Pocket"}, {"jumble", "Simon the Sorcerer's Puzzle Pack: Jumble"}, {"puzzle", "Simon the Sorcerer's Puzzle Pack: NoPatience"}, {"swampy", "Simon the Sorcerer's Puzzle Pack: Swampy Adventures"}, {nullptr, nullptr} }; #include "agos/detection_tables.h" static const char *const directoryGlobs[] = { "execute", // Used by Simon1 Acorn CD nullptr }; using namespace AGOS; class AgosMetaEngineDetection : public AdvancedMetaEngineDetection { public: AgosMetaEngineDetection() : AdvancedMetaEngineDetection(AGOS::gameDescriptions, agosGames) { _guiOptions = GUIO1(GUIO_NOLAUNCHLOAD); _maxScanDepth = 2; _directoryGlobs = directoryGlobs; } PlainGameDescriptor findGame(const char *gameId) const override { return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable); } Common::Error identifyGame(DetectedGame &game, const void **descriptor) override { Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable); return AdvancedMetaEngineDetection::identifyGame(game, descriptor); } const char *getName() const override { return "agos"; } const char *getEngineName() const override { return "AGOS"; } const char *getOriginalCopyright() const override { return "AGOS (C) Adventure Soft"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override { ADDetectedGame detectedGame = detectGameFilebased(allFiles, AGOS::fileBased); if (!detectedGame.desc) { return ADDetectedGame(); } return detectedGame; } }; REGISTER_PLUGIN_STATIC(AGOS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AgosMetaEngineDetection);