/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Music class #ifndef AGI_SOUND_MIDI_H #define AGI_SOUND_MIDI_H #include "agi/sound.h" #include "audio/midiplayer.h" namespace Agi { class SoundGenMIDI : public SoundGen, public Audio::MidiPlayer { public: SoundGenMIDI(AgiBase *vm, Audio::Mixer *pMixer); void play(int resnum) override; // We must overload stop() here to implement the pure virtual // stop() method of the SoundGen class. void stop() override { Audio::MidiPlayer::stop(); } // MidiDriver_BASE interface implementation void send(uint32 b) override; // Overload Audio::MidiPlayer method void sendToChannel(byte channel, uint32 b) override; void endOfTrack() override; private: bool _isGM; }; } // End of namespace Agi #endif