/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGI_SOUND_A2_H #define AGI_SOUND_A2_H #include "audio/audiostream.h" #include "audio/softsynth/pcspk.h" namespace Agi { class SoundGenA2 : public SoundGen, public Audio::AudioStream { public: SoundGenA2(AgiBase *vm, Audio::Mixer *pMixer); ~SoundGenA2() override; void play(int resnum) override; void stop() override; int readBuffer(int16 *buffer, const int numSamples) override; bool isStereo() const override { return false; } bool endOfData() const override { return false; } int getRate() const override { return _speaker.getRate(); } private: Common::Mutex _mutex; bool _isPlaying; Audio::PCSpeakerStream _speaker; }; } // End of namespace Agi #endif /* AGI_SOUND_A2_H */