/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "agi/agi.h" #include "agi/loader.h" #include "common/config-manager.h" #include "common/fs.h" namespace Agi { void AgiLoader::getPotentialDiskImages( const char * const *imageExtensions, size_t imageExtensionCount, Common::Array &imageFiles, FileMap &fileMap) { // get all files in game directory Common::FSList allFiles; Common::FSNode dir(ConfMan.getPath("path")); if (!dir.getChildren(allFiles, Common::FSNode::kListFilesOnly)) { warning("invalid game path: %s", dir.getPath().toString(Common::Path::kNativeSeparator).c_str()); return; } // build array of files with provided disk image extensions for (const Common::FSNode &file : allFiles) { for (size_t i = 0; i < imageExtensionCount; i++) { if (file.getName().hasSuffixIgnoreCase(imageExtensions[i])) { Common::Path path = file.getPath(); imageFiles.push_back(path); fileMap[path] = file; break; } } } // sort potential image files by name. // this is an important step for consistent results, // and because the first disk is likely to be first. Common::sort(imageFiles.begin(), imageFiles.end()); } } // End of namespace Agi