/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "agds/patch.h"
#include "agds/resourceManager.h"
#include "common/debug.h"
#include "common/error.h"
#include "common/stream.h"
namespace AGDS {
void ObjectPatch::load(Common::ReadStream &stream) {
text = readString(stream);
region = readString(stream);
z = stream.readUint16LE();
}
void ObjectPatch::save(Common::WriteStream &stream) const {
writeString(stream, text);
writeString(stream, region);
stream.writeUint16LE(z);
}
void Patch::load(Common::ReadStream &stream) {
screenSaved = stream.readByte();
screenRegionName = readString(stream);
prevScreenName = readString(stream);
debug("patch screen, valid: %d region: %s, prev: %s", screenSaved, screenRegionName.c_str(), prevScreenName.c_str());
loadingType = static_cast(stream.readUint32LE());
characterPosition.x = stream.readSint32LE();
characterPosition.y = stream.readSint32LE();
characterDirection = stream.readSint32LE();
characterPresent = stream.readUint32LE();
debug("character %s at %u,%u with dir: %d", characterPresent ? "[present]" : "[absent]", characterPosition.x, characterPosition.y, characterDirection);
uint object_count = stream.readUint32LE();
debug("objects in this patch: %u", object_count);
if (stream.read(palette, sizeof(palette)) != sizeof(palette)) {
error("short read, can't read palette");
}
defaultMouseCursor = readString(stream);
debug("default pointer name: %s", defaultMouseCursor.c_str());
objects.clear();
for (uint i = 0; i < object_count; ++i) {
int flag = stream.readSint16LE();
Common::String name = readString(stream);
debug("patch object %s %d", name.c_str(), flag);
objects.push_back(Object(name, flag));
}
}
void Patch::save(Common::WriteStream &stream) {
stream.writeByte(screenSaved);
writeString(stream, screenRegionName);
writeString(stream, prevScreenName);
stream.writeUint32LE(static_cast(loadingType));
stream.writeUint32LE(characterPosition.x);
stream.writeUint32LE(characterPosition.y);
stream.writeSint32LE(characterDirection);
stream.writeUint32LE(characterPresent);
stream.writeUint32LE(objects.size());
if (stream.write(palette, sizeof(palette)) != sizeof(palette)) {
error("short write, can't write palette");
}
writeString(stream, defaultMouseCursor);
for (auto &object : objects) {
stream.writeSint16LE(object.flag);
writeString(stream, object.name);
}
}
void Patch::setFlag(const Common::String &name, int flag) {
for (auto &object : objects) {
if (object.name == name) {
object.flag = flag;
return;
}
}
objects.push_back({name, flag});
}
int Patch::getFlag(const Common::String &name) const {
for (auto &object : objects) {
if (object.name == name)
return object.flag;
}
return 0;
}
int Patch::incRef(const Common::String &name) {
for (auto &object : objects) {
if (object.name == name) {
return ++object.flag;
}
}
objects.push_back({name, 1});
return 1;
}
int Patch::decRef(const Common::String &name) {
for (auto &object : objects) {
if (object.name == name) {
// this is original code lol
object.flag = 0;
return 0;
}
}
objects.push_back({name, 0});
return 0;
}
} // namespace AGDS