MODULE := engines/agds MODULE_OBJS := \ agds.o \ animation.o \ character.o \ console.o \ database.o \ dialog.o \ font.o \ inventory.o \ metaengine.o \ mjpgPlayer.o \ mouseMap.o \ object.o \ patch.o \ process.o \ process_opcodes.o \ region.o \ resourceManager.o \ screen.o \ soundManager.o \ systemVariable.o \ textLayout.o # This module can be built as a plugin ifeq ($(ENABLE_AGDS), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk # Detection objects DETECT_OBJS += $(MODULE)/detection.o