MODULE := engines/access MODULE_OBJS := \ access.o \ animation.o \ asurface.o \ bubble_box.o \ char.o \ data.o \ debugger.o \ decompress.o \ events.o \ files.o \ font.o \ inventory.o \ metaengine.o \ player.o \ resources.o \ room.o \ screen.o \ scripts.o \ sound.o \ video.o \ amazon/amazon_game.o \ amazon/amazon_logic.o \ amazon/amazon_player.o \ amazon/amazon_resources.o \ amazon/amazon_room.o \ amazon/amazon_scripts.o \ martian/martian_game.o \ martian/martian_player.o \ martian/martian_resources.o \ martian/martian_duct.o \ martian/martian_room.o \ martian/martian_scripts.o \ martian/midiparser_bemd.o \ video/movie_decoder.o # This module can be built as a plugin ifeq ($(ENABLE_ACCESS), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk # Detection objects DETECT_OBJS += $(MODULE)/detection.o