/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "common/file.h"
#include "access/access.h"
#include "access/debugger.h"
#include "access/amazon/amazon_game.h"
namespace Access {
static int strToInt(const char *s) {
if (!*s)
// No string at all
return 0;
else if (toupper(s[strlen(s) - 1]) != 'H')
// Standard decimal string
return atoi(s);
// Hexadecimal string
uint tmp = 0;
int read = sscanf(s, "%xh", &tmp);
if (read < 1)
error("strToInt failed on string \"%s\"", s);
return (int)tmp;
}
Debugger *Debugger::init(AccessEngine *vm) {
switch (vm->getGameID()) {
case kGameAmazon:
return new Amazon::AmazonDebugger(vm);
default:
return new Debugger(vm);
}
}
void Debugger::postEnter() {
if (!_playMovieFile.empty()) {
_vm->playMovie(_playMovieFile, Common::Point(0, 0));
_playMovieFile.clear();
}
GUI::Debugger::postEnter();
}
/*------------------------------------------------------------------------*/
Debugger::Debugger(AccessEngine *vm) : GUI::Debugger(), _vm(vm) {
registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene));
registerCmd("cheat", WRAP_METHOD(Debugger, Cmd_Cheat));
registerCmd("playmovie", WRAP_METHOD(Debugger, Cmd_PlayMovie));
registerCmd("dumpscript", WRAP_METHOD(Debugger, Cmd_DumpScript));
registerCmd("timers", WRAP_METHOD(Debugger, Cmd_Timers));
registerCmd("flag", WRAP_METHOD(Debugger, Cmd_Flag));
registerCmd("travel", WRAP_METHOD(Debugger, Cmd_Travel));
registerCmd("ask", WRAP_METHOD(Debugger, Cmd_Ask));
registerCmd("inventory", WRAP_METHOD(Debugger, Cmd_Inventory));
registerCmd("everything", WRAP_METHOD(Debugger, Cmd_Everything));
}
Debugger::~Debugger() {
}
bool Debugger::Cmd_LoadScene(int argc, const char **argv) {
switch (argc) {
case 1:
debugPrintf("Current scene is: %d\n\n", _vm->_player->_roomNumber);
for (uint i = 0; i < _vm->_res->ROOMTBL.size(); i++)
if (!_vm->_res->ROOMTBL[i]._desc.empty())
debugPrintf("%d - %s\n", i, _vm->_res->ROOMTBL[i]._desc.c_str());
return true;
case 2: {
int newRoom = strToInt(argv[1]);
if (newRoom < 0 || newRoom >= (int)_vm->_res->ROOMTBL.size()) {
debugPrintf("Invalid Room Number\n");
return true;
}
if (_vm->_res->ROOMTBL[newRoom]._desc.empty()) {
debugPrintf("Unused Room Number\n");
return true;
}
_vm->_player->_roomNumber = newRoom;
_vm->_room->_function = FN_CLEAR1;
_vm->freeChar();
_vm->_converseMode = 0;
_vm->_scripts->_endFlag = true;
_vm->_scripts->_returnCode = 0;
return false;
}
default:
debugPrintf("Current scene is: %d\n", _vm->_player->_roomNumber);
debugPrintf("Usage: %s \n", argv[0]);
return true;
}
}
bool Debugger::Cmd_Cheat(int argc, const char **argv) {
if (argc != 1) {
debugPrintf("Usage: %s\n", argv[0]);
debugPrintf("Switches on/off the cheat mode. Cheat mode:\n");
debugPrintf(" - [Amazon] Skips guard on boat\n");
debugPrintf(" - [MM] Allows travel to \"can't get there from here\" locations\n");
return true;
}
_vm->_cheatFl = !_vm->_cheatFl;
debugPrintf("Cheat is now %s\n", _vm->_cheatFl ? "ON" : "OFF");
return true;
}
bool Debugger::Cmd_PlayMovie(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Format: playmovie \n");
return true;
}
// play gets postponed until debugger is closed
Common::String filename = argv[1];
_playMovieFile = filename;
return cmdExit(0, nullptr);
}
bool Debugger::Cmd_DumpScript(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: %s \n", argv[0]);
debugPrintf("Dumps the currently loaded script data to the given path\n");
return true;
}
Common::SeekableReadStream *data = _vm->_scripts->_data;
if (!data) {
debugPrintf("No script loaded\n");
return true;
}
const Common::Path outpath = Common::Path(argv[1]);
Common::DumpFile dumpFile;
dumpFile.open(outpath);
if (!dumpFile.isOpen()) {
debugPrintf("Couldn't open %s\n", argv[1]);
return true;
}
int64 oldpos = data->pos();
data->seek(0);
dumpFile.writeStream(data);
dumpFile.close();
data->seek(oldpos);
return true;
}
bool Debugger::Cmd_Flag(int argc, const char **argv) {
if (argc != 2 && argc != 3) {
debugPrintf("Usage: %s []\n", argv[0]);
debugPrintf("Prints or sets the value of the given flag\n");
return true;
}
if (argc == 2) {
int flagNum = strToInt(argv[1]);
if (flagNum < 0 || flagNum >= 256) {
debugPrintf("Invalid flag number\n");
return true;
}
debugPrintf("Flag %d: %d\n", flagNum, _vm->_flags[flagNum]);
return true;
}
int num = strToInt(argv[1]);
if (num < 0 || num >= ARRAYSIZE(_vm->_flags)) {
debugPrintf("Invalid flag number\n");
return true;
}
int val = strToInt(argv[2]);
if (val < 0 || val >= 256) {
debugPrintf("Invalid flag val, must be byte\n");
return true;
}
_vm->_flags[num] = val;
debugPrintf("Flag %d set to %d\n", num, val);
return true;
}
bool Debugger::Cmd_Timers(int argc, const char **argv) {
if (argc != 1) {
debugPrintf("Usage: %s\n", argv[0]);
debugPrintf("Prints the current timers\n");
return true;
}
debugPrintf("Timers:\n");
for (uint i = 0; i < _vm->_timers.size(); ++i) {
const TimerEntry te = _vm->_timers[i];
debugPrintf("%d: init: %d timer: %d flag: %d\n", i, te._initTm, te._timer, te._flag);
}
return true;
}
bool Debugger::Cmd_Travel(int argc, const char **argv) {
if (argc != 1 && argc != 3) {
debugPrintf("Usage: %s [ ]\n", argv[0]);
debugPrintf("Dump the travel table, or set a travel table entry to the given value\n");
return true;
}
if (argc == 1) {
debugPrintf("Travel table:\n");
for (int i = 0; i < ARRAYSIZE(_vm->_travel); ++i) {
if (!Martian::TRAVDATA[i])
break;
debugPrintf("%2d: %d (%s)\n", i, _vm->_travel[i], Martian::TRAVDATA[i]);
}
return true;
}
int num = strToInt(argv[1]);
if (num < 0 || num >= ARRAYSIZE(_vm->_travel)) {
debugPrintf("Invalid travel number\n");
return true;
}
int val = strToInt(argv[2]);
if (val < 0 || val >= 256) {
debugPrintf("Invalid travel val, must be byte\n");
return true;
}
_vm->_flags[num] = val;
debugPrintf("Travel %d set to %d\n", num, val);
return true;
}
bool Debugger::Cmd_Ask(int argc, const char **argv) {
if (argc != 1 && argc != 3) {
debugPrintf("Usage: %s [ ]\n", argv[0]);
debugPrintf("Dump the ask table, or set an ask table entry to the given value\n");
return true;
}
if (argc == 1) {
debugPrintf("Ask table:\n");
for (int i = 0; i < ARRAYSIZE(_vm->_ask); ++i) {
if (!Martian::ASK_TBL[i])
break;
debugPrintf("%2d: %d (%s)\n", i, _vm->_ask[i], Martian::ASK_TBL[i]);
}
return true;
}
int num = strToInt(argv[1]);
if (num < 0 || num >= ARRAYSIZE(_vm->_ask)) {
debugPrintf("Invalid ask number\n");
return true;
}
int val = strToInt(argv[2]);
if (val < 0 || val >= 256) {
debugPrintf("Invalid ask val, must be byte\n");
return true;
}
_vm->_flags[num] = val;
debugPrintf("Ask %d set to %d\n", num, val);
return true;
}
bool Debugger::Cmd_Inventory(int argc, const char **argv) {
if (argc != 1 && argc != 3) {
debugPrintf("Usage: %s [ ]\n", argv[0]);
debugPrintf("Dump the list of inventory items and their state, or set the state of an item\n");
return true;
}
static const char* STATE_NAMES[] = {
"0 - Not Found",
"1 - In Inv ",
"2 - Used ",
};
if (argc == 1) {
debugPrintf("Inventory items:\n");
for (int i = 0; i < (int)_vm->_inventory->_inv.size(); ++i) {
const InventoryEntry &entry = _vm->_inventory->_inv[i];
debugPrintf("%2d: %s %s\n", i, STATE_NAMES[entry._value], entry._name.c_str());
}
return true;
}
int num = strToInt(argv[1]);
if (num < 0 || num >= (int)_vm->_inventory->_inv.size()) {
debugPrintf("Invalid inv number\n");
return true;
}
int val = strToInt(argv[2]);
if (val < 0 || val > 2) {
debugPrintf("Invalid inv state val, must be 0/1/2\n");
return true;
}
_vm->_inventory->_inv[num]._value = val;
debugPrintf("Set item %d to %d\n", num, val);
return true;
}
bool Debugger::Cmd_Everything(int argc, const char **argv) {
if (argc != 2 || strcmp(argv[1], "please") != 0) {
debugPrintf("Usage: %s please\n", argv[0]);
debugPrintf("Gives you all items, travel locations, and ask subjects.\n");
debugPrintf("Cannot be undone and may break your game, so you have to confirm with 'please'.\n");
return true;
}
for (uint i = 0; i < _vm->_res->INVENTORY.size(); ++i)
_vm->_inventory->_inv[i]._value = ITEM_IN_INVENTORY;
for (uint i = 0; i < ARRAYSIZE(_vm->_travel); ++i)
_vm->_travel[i] = 1;
//
// Turn off known-broken/cut locations that exist in the travel table
// but you can't go there or going there directly will cause a crash.
//
const int INVALID_TRAVEL_LOCATIONS[] = {
10, // RESTAURANT
12, // LOVE SCENE
};
for (uint i = 0; i < ARRAYSIZE(INVALID_TRAVEL_LOCATIONS); ++i)
_vm->_travel[INVALID_TRAVEL_LOCATIONS[i]] = 0;
for (uint i = 0; i < ARRAYSIZE(_vm->_ask); ++i)
_vm->_ask[i] = 1;
debugPrintf("You now have everything, can go anywhere, and can ask anything.\n");
return true;
}
/*------------------------------------------------------------------------*/
namespace Amazon {
AmazonDebugger::AmazonDebugger(AccessEngine *vm) : Debugger(vm) {
registerCmd("chapter", WRAP_METHOD(AmazonDebugger, Cmd_StartChapter));
}
bool AmazonDebugger::Cmd_StartChapter(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: %s \n", argv[0]);
return true;
}
// Build up a simple one line script to start the given chapter
byte *chapterScript = (byte *)malloc(5);
if (!chapterScript)
error("malloc failed");
chapterScript[0] = SCRIPT_START_BYTE;
chapterScript[1] = ROOM_SCRIPT % 256;
chapterScript[2] = ROOM_SCRIPT / 256;
chapterScript[3] = 0x80 + 75; // cmdChapter
chapterScript[4] = strToInt(argv[1]); // chapter number
_vm->_scripts->setScript(new Resource(chapterScript, 5), true);
return false;
}
} // End of namespace Amazon
} // End of namespace Access