/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "access/access.h" #include "access/debugger.h" #include "access/amazon/amazon_game.h" namespace Access { static int strToInt(const char *s) { if (!*s) // No string at all return 0; else if (toupper(s[strlen(s) - 1]) != 'H') // Standard decimal string return atoi(s); // Hexadecimal string uint tmp = 0; int read = sscanf(s, "%xh", &tmp); if (read < 1) error("strToInt failed on string \"%s\"", s); return (int)tmp; } Debugger *Debugger::init(AccessEngine *vm) { switch (vm->getGameID()) { case kGameAmazon: return new Amazon::AmazonDebugger(vm); default: return new Debugger(vm); } } void Debugger::postEnter() { if (!_playMovieFile.empty()) { _vm->playMovie(_playMovieFile, Common::Point(0, 0)); _playMovieFile.clear(); } GUI::Debugger::postEnter(); } /*------------------------------------------------------------------------*/ Debugger::Debugger(AccessEngine *vm) : GUI::Debugger(), _vm(vm) { registerCmd("continue", WRAP_METHOD(Debugger, cmdExit)); registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene)); registerCmd("cheat", WRAP_METHOD(Debugger, Cmd_Cheat)); registerCmd("playmovie", WRAP_METHOD(Debugger, Cmd_PlayMovie)); registerCmd("dumpscript", WRAP_METHOD(Debugger, Cmd_DumpScript)); registerCmd("timers", WRAP_METHOD(Debugger, Cmd_Timers)); registerCmd("flag", WRAP_METHOD(Debugger, Cmd_Flag)); registerCmd("travel", WRAP_METHOD(Debugger, Cmd_Travel)); registerCmd("ask", WRAP_METHOD(Debugger, Cmd_Ask)); registerCmd("inventory", WRAP_METHOD(Debugger, Cmd_Inventory)); registerCmd("everything", WRAP_METHOD(Debugger, Cmd_Everything)); } Debugger::~Debugger() { } bool Debugger::Cmd_LoadScene(int argc, const char **argv) { switch (argc) { case 1: debugPrintf("Current scene is: %d\n\n", _vm->_player->_roomNumber); for (uint i = 0; i < _vm->_res->ROOMTBL.size(); i++) if (!_vm->_res->ROOMTBL[i]._desc.empty()) debugPrintf("%d - %s\n", i, _vm->_res->ROOMTBL[i]._desc.c_str()); return true; case 2: { int newRoom = strToInt(argv[1]); if (newRoom < 0 || newRoom >= (int)_vm->_res->ROOMTBL.size()) { debugPrintf("Invalid Room Number\n"); return true; } if (_vm->_res->ROOMTBL[newRoom]._desc.empty()) { debugPrintf("Unused Room Number\n"); return true; } _vm->_player->_roomNumber = newRoom; _vm->_room->_function = FN_CLEAR1; _vm->freeChar(); _vm->_converseMode = 0; _vm->_scripts->_endFlag = true; _vm->_scripts->_returnCode = 0; return false; } default: debugPrintf("Current scene is: %d\n", _vm->_player->_roomNumber); debugPrintf("Usage: %s \n", argv[0]); return true; } } bool Debugger::Cmd_Cheat(int argc, const char **argv) { if (argc != 1) { debugPrintf("Usage: %s\n", argv[0]); debugPrintf("Switches on/off the cheat mode. Cheat mode:\n"); debugPrintf(" - [Amazon] Skips guard on boat\n"); debugPrintf(" - [MM] Allows travel to \"can't get there from here\" locations\n"); return true; } _vm->_cheatFl = !_vm->_cheatFl; debugPrintf("Cheat is now %s\n", _vm->_cheatFl ? "ON" : "OFF"); return true; } bool Debugger::Cmd_PlayMovie(int argc, const char **argv) { if (argc != 2) { debugPrintf("Format: playmovie \n"); return true; } // play gets postponed until debugger is closed Common::String filename = argv[1]; _playMovieFile = filename; return cmdExit(0, nullptr); } bool Debugger::Cmd_DumpScript(int argc, const char **argv) { if (argc != 2) { debugPrintf("Usage: %s \n", argv[0]); debugPrintf("Dumps the currently loaded script data to the given path\n"); return true; } Common::SeekableReadStream *data = _vm->_scripts->_data; if (!data) { debugPrintf("No script loaded\n"); return true; } const Common::Path outpath = Common::Path(argv[1]); Common::DumpFile dumpFile; dumpFile.open(outpath); if (!dumpFile.isOpen()) { debugPrintf("Couldn't open %s\n", argv[1]); return true; } int64 oldpos = data->pos(); data->seek(0); dumpFile.writeStream(data); dumpFile.close(); data->seek(oldpos); return true; } bool Debugger::Cmd_Flag(int argc, const char **argv) { if (argc != 2 && argc != 3) { debugPrintf("Usage: %s []\n", argv[0]); debugPrintf("Prints or sets the value of the given flag\n"); return true; } if (argc == 2) { int flagNum = strToInt(argv[1]); if (flagNum < 0 || flagNum >= 256) { debugPrintf("Invalid flag number\n"); return true; } debugPrintf("Flag %d: %d\n", flagNum, _vm->_flags[flagNum]); return true; } int num = strToInt(argv[1]); if (num < 0 || num >= ARRAYSIZE(_vm->_flags)) { debugPrintf("Invalid flag number\n"); return true; } int val = strToInt(argv[2]); if (val < 0 || val >= 256) { debugPrintf("Invalid flag val, must be byte\n"); return true; } _vm->_flags[num] = val; debugPrintf("Flag %d set to %d\n", num, val); return true; } bool Debugger::Cmd_Timers(int argc, const char **argv) { if (argc != 1) { debugPrintf("Usage: %s\n", argv[0]); debugPrintf("Prints the current timers\n"); return true; } debugPrintf("Timers:\n"); for (uint i = 0; i < _vm->_timers.size(); ++i) { const TimerEntry te = _vm->_timers[i]; debugPrintf("%d: init: %d timer: %d flag: %d\n", i, te._initTm, te._timer, te._flag); } return true; } bool Debugger::Cmd_Travel(int argc, const char **argv) { if (argc != 1 && argc != 3) { debugPrintf("Usage: %s [ ]\n", argv[0]); debugPrintf("Dump the travel table, or set a travel table entry to the given value\n"); return true; } if (argc == 1) { debugPrintf("Travel table:\n"); for (int i = 0; i < ARRAYSIZE(_vm->_travel); ++i) { if (!Martian::TRAVDATA[i]) break; debugPrintf("%2d: %d (%s)\n", i, _vm->_travel[i], Martian::TRAVDATA[i]); } return true; } int num = strToInt(argv[1]); if (num < 0 || num >= ARRAYSIZE(_vm->_travel)) { debugPrintf("Invalid travel number\n"); return true; } int val = strToInt(argv[2]); if (val < 0 || val >= 256) { debugPrintf("Invalid travel val, must be byte\n"); return true; } _vm->_flags[num] = val; debugPrintf("Travel %d set to %d\n", num, val); return true; } bool Debugger::Cmd_Ask(int argc, const char **argv) { if (argc != 1 && argc != 3) { debugPrintf("Usage: %s [ ]\n", argv[0]); debugPrintf("Dump the ask table, or set an ask table entry to the given value\n"); return true; } if (argc == 1) { debugPrintf("Ask table:\n"); for (int i = 0; i < ARRAYSIZE(_vm->_ask); ++i) { if (!Martian::ASK_TBL[i]) break; debugPrintf("%2d: %d (%s)\n", i, _vm->_ask[i], Martian::ASK_TBL[i]); } return true; } int num = strToInt(argv[1]); if (num < 0 || num >= ARRAYSIZE(_vm->_ask)) { debugPrintf("Invalid ask number\n"); return true; } int val = strToInt(argv[2]); if (val < 0 || val >= 256) { debugPrintf("Invalid ask val, must be byte\n"); return true; } _vm->_flags[num] = val; debugPrintf("Ask %d set to %d\n", num, val); return true; } bool Debugger::Cmd_Inventory(int argc, const char **argv) { if (argc != 1 && argc != 3) { debugPrintf("Usage: %s [ ]\n", argv[0]); debugPrintf("Dump the list of inventory items and their state, or set the state of an item\n"); return true; } static const char* STATE_NAMES[] = { "0 - Not Found", "1 - In Inv ", "2 - Used ", }; if (argc == 1) { debugPrintf("Inventory items:\n"); for (int i = 0; i < (int)_vm->_inventory->_inv.size(); ++i) { const InventoryEntry &entry = _vm->_inventory->_inv[i]; debugPrintf("%2d: %s %s\n", i, STATE_NAMES[entry._value], entry._name.c_str()); } return true; } int num = strToInt(argv[1]); if (num < 0 || num >= (int)_vm->_inventory->_inv.size()) { debugPrintf("Invalid inv number\n"); return true; } int val = strToInt(argv[2]); if (val < 0 || val > 2) { debugPrintf("Invalid inv state val, must be 0/1/2\n"); return true; } _vm->_inventory->_inv[num]._value = val; debugPrintf("Set item %d to %d\n", num, val); return true; } bool Debugger::Cmd_Everything(int argc, const char **argv) { if (argc != 2 || strcmp(argv[1], "please") != 0) { debugPrintf("Usage: %s please\n", argv[0]); debugPrintf("Gives you all items, travel locations, and ask subjects.\n"); debugPrintf("Cannot be undone and may break your game, so you have to confirm with 'please'.\n"); return true; } for (uint i = 0; i < _vm->_res->INVENTORY.size(); ++i) _vm->_inventory->_inv[i]._value = ITEM_IN_INVENTORY; for (uint i = 0; i < ARRAYSIZE(_vm->_travel); ++i) _vm->_travel[i] = 1; // // Turn off known-broken/cut locations that exist in the travel table // but you can't go there or going there directly will cause a crash. // const int INVALID_TRAVEL_LOCATIONS[] = { 10, // RESTAURANT 12, // LOVE SCENE }; for (uint i = 0; i < ARRAYSIZE(INVALID_TRAVEL_LOCATIONS); ++i) _vm->_travel[INVALID_TRAVEL_LOCATIONS[i]] = 0; for (uint i = 0; i < ARRAYSIZE(_vm->_ask); ++i) _vm->_ask[i] = 1; debugPrintf("You now have everything, can go anywhere, and can ask anything.\n"); return true; } /*------------------------------------------------------------------------*/ namespace Amazon { AmazonDebugger::AmazonDebugger(AccessEngine *vm) : Debugger(vm) { registerCmd("chapter", WRAP_METHOD(AmazonDebugger, Cmd_StartChapter)); } bool AmazonDebugger::Cmd_StartChapter(int argc, const char **argv) { if (argc != 2) { debugPrintf("Usage: %s \n", argv[0]); return true; } // Build up a simple one line script to start the given chapter byte *chapterScript = (byte *)malloc(5); if (!chapterScript) error("malloc failed"); chapterScript[0] = SCRIPT_START_BYTE; chapterScript[1] = ROOM_SCRIPT % 256; chapterScript[2] = ROOM_SCRIPT / 256; chapterScript[3] = 0x80 + 75; // cmdChapter chapterScript[4] = strToInt(argv[1]); // chapter number _vm->_scripts->setScript(new Resource(chapterScript, 5), true); return false; } } // End of namespace Amazon } // End of namespace Access