# SQ3 per-resource palette configuration # Copyright (C) 2006 Matt Hargett gameid = SQ3; # ego view(0,8,11,12,14,68,17,22..26,32,35, 751, 289, 288, 261, 260, 257, 213, 199, 193, 192, 138, 137, 134, 109, 110, 113, 114, 117, 122, 123,100, 99, 97, 95, 89, 88, 87, 85, 84, 82, 76, 68, 63, 104 ) *= 1.25 ; view(136) *= 1.15; view(106)(4,5,9) *= 1.25; view(105)(0,1) *= 1.25; # ego on garbage lifter -- lighten but not so as to make the lifter be obviously weird view(13)(0)(2) *= 1.15 ; view(31) *= 1.15; view(15)(3)(0) *= 1.25 ; view(16,19)(0) *= 1.25; view(57)(5..6) *= 1.25 ; view(21)(1) *= 1.25 ; # ego's shadow view(7,18) *= 0.5; view(6..8,18) *= 0.9; view(901) *= 1.25; view(751) *= 1.25; view(750)(1) *= 1.25; view(92)(4) *= 1.25; view(83)(0) *= 1.25; view(83)(1)(2) *=1.15; view(83)(2)(2) *=1.15; view(78)(3) *= 1.25; view(64)(2,3) *= 1.25; # ego's hands controlling robot pic(96) *= 1.15; # peeking at scumsoft pic(81,82) *= 1.15; #lifted by robot pic(430) *= 1.15; # computer controls view(40,41,42,149,146,141,151,152) *= 0.8; view(70,2) *= 0.9; pic(17,18,162..164,170,180,191,300) *= 0.75; # title screen view(900) *= 0.9; pic(1) *= 0.9 ; pic(926) *= 0.9; # humans(?) view(593,93,103,131..133,210,130,115) *= 1.2; pic(117) *=1.15; view(116)(1..2) *= 1.2; #ships, planets, and robots view(39) *= 0.9; view(1) *= 0.75; pic(205..209,112..115) *= 0.9; pic(60..72) *= 0.9; pic(153) *= 0.8; view(96) *= 0.9; pic(690) *= 0.9; view(77)(0..2) *= 0.7; view(259) *= 1.15; # in the garbage scow pic(1..20) *= 0.75 ; pic(157) *= 0.6; view(20)(0) *= 0.5; # rats view(15)(0,1) *= 0.6; view(34) *= 0.6; # guys from andromeda view(128) *= 0.9; view(601, 602) *= 0.9; # misc text bubbles, effects, etc view(94) *= 1.1; view(91, 73) *= 1.5; view(57)(3,4) *= 1.5; view(15)(4) *= 1.5; view(64)(0) *= 1.5; view(71)(8) *= 1.5; view(10)(6) *= 1.5;