/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/rotationmode.h" #include "common/gui_options.h" #include "common/str.h" #include "common/translation.h" namespace Common { const RotationModeDescription g_rotationModes[] = { { _s("No rotation"), kRotationNormal }, { _s("Clockwise"), kRotation90 }, // I18N: Rotation mode { _s("180 degrees"), kRotation180 }, // I18N: Rotation mode { _s("Counter-clockwise"), kRotation270 }, // I18N: Rotation mode { nullptr, kRotationNormal} }; RotationMode parseRotationMode(int val) { if ((val % 90) != 0 || val < 0 || val > 270) return kRotationNormal; return static_cast(val); } }