/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_DISCORD_H #define BACKENDS_DISCORD_H #include "common/scummsys.h" #ifdef USE_DISCORD #include "common/str.h" /** * Manager for interacting with the Discord Rich Presence API. */ class DiscordPresence { public: DiscordPresence(); ~DiscordPresence(); /** * Updates the Discord presence status with game information. * Blank parameters default to no game running (Launcher). * * @param name Game ID and icon to display. * @param description Game name to display. */ void updateStatus(const Common::String &name, const Common::String &description); }; #endif #endif