/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include #include void* get_proc_address(void *handle, const char *proc_name); void* load_library(const char *name); /* This is just a small wrapper so that the main scummvm is loaded as dll. */ int kolibrios_main(int argc, char *argv[]); int main(int argc, char *argv[]) { printf("Loading SCUMMVM\n"); if (argc < 1 || strnlen(argv[0], 3005) > 3000) { fprintf(stderr, "Couldn't determine exe path"); return 1; } const char *r = strrchr(argv[0], '/'); static char dllName[4000]; int p = 0; if (r) { p = r - argv[0] + 1; memcpy(dllName, argv[0], p); } memcpy(dllName + p, "scummvm.dll", sizeof("scummvm.dll")); void *dlHandle = load_library(dllName); if (!dlHandle) { fprintf(stderr, "Couldn't load %s", dllName); return 2; } void (*kolibrios_main) (int argc, char *argv[]) = get_proc_address(dlHandle, "kolibrios_main"); if (!kolibrios_main) { fprintf(stderr, "Failed to located kolibrios_main"); return 3; } kolibrios_main(argc, argv); }