/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef LIBRETRO_FILESYSTEM_H #define LIBRETRO_FILESYSTEM_H #include "backends/fs/abstract-fs.h" #ifdef MACOSX #include #endif #include /** * Implementation of the ScummVM file system API based on LibRetro. * * Parts of this class are documented in the base interface class, AbstractFSNode. */ class LibRetroFilesystemNode : public AbstractFSNode { protected: Common::String _displayName; Common::String _path; bool _isDirectory; bool _isValid; bool _isReadable; bool _isWritable; virtual AbstractFSNode *makeNode(const Common::String &path) const { return new LibRetroFilesystemNode(path); } /** * Plain constructor, for internal use only (hence protected). */ LibRetroFilesystemNode() : _isDirectory(false), _isValid(false) {} public: /** * Creates a LibRetroFilesystemNode for a given path. * * @param path the path the new node should point to. */ LibRetroFilesystemNode(const Common::String &path); virtual bool exists() const { return access(_path.c_str(), F_OK) == 0; } virtual Common::U32String getDisplayName() const { return _displayName; } virtual Common::String getName() const { return _displayName; } virtual Common::String getPath() const { return _path; } virtual bool isDirectory() const { return _isDirectory && _isReadable; } virtual bool isReadable() const { return _isReadable; } virtual bool isWritable() const { return _isWritable; } virtual AbstractFSNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *createReadStream(); virtual Common::SeekableWriteStream *createWriteStream(bool atomic); virtual bool createDirectory(); static Common::String getHomeDir(void); private: /** * Tests and sets the _isValid and _isDirectory flags, using the stat() function. */ virtual void setFlags(); }; #endif