/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_PLATFORM_IOS7_IOS7_VIDEO_H #define BACKENDS_PLATFORM_IOS7_IOS7_VIDEO_H #include #include #include #include #include #include #include "backends/platform/ios7/ios7_keyboard.h" #include "backends/platform/ios7/ios7_common.h" #include "backends/platform/ios7/ios7_game_controller.h" #include "common/list.h" typedef struct { GLfloat x, y; GLfloat u,v; } GLVertex; uint getSizeNextPOT(uint size); @interface iPhoneView : UIView { Common::List _events; NSLock *_eventLock; SoftKeyboard *_keyboardView; Common::List _controllers; #if TARGET_OS_IOS UIInterfaceOrientation _currentOrientation; #endif UIBackgroundTaskIdentifier _backgroundSaveStateTask; EAGLContext *_mainContext; EAGLContext *_openGLContext; GLuint _viewRenderbuffer; GLint _renderBufferWidth; GLint _renderBufferHeight; } @property (nonatomic, assign) BOOL isInGame; @property (nonatomic, assign) UIInterfaceOrientationMask supportedScreenOrientations; - (id)initWithFrame:(struct CGRect)frame; - (uint)createOpenGLContext; - (void)destroyOpenGLContext; - (void)refreshScreen; - (int)getScreenWidth; - (int)getScreenHeight; - (void)initSurface; #if TARGET_OS_IOS - (void)interfaceOrientationChanged:(UIInterfaceOrientation)orientation; - (void)updateTouchMode; - (BOOL)isiOSAppOnMac; #endif - (void)showKeyboard; - (void)hideKeyboard; - (BOOL)isKeyboardShown; - (void)handleMainMenuKey; - (void)applicationSuspend; - (void)applicationResume; - (void)saveApplicationState; - (void)clearApplicationState; - (void)restoreApplicationState; - (void) beginBackgroundSaveStateTask; - (void) endBackgroundSaveStateTask; - (void)addEvent:(InternalEvent)event; - (bool)fetchEvent:(InternalEvent *)event; - (bool)isGamepadControllerSupported; - (void)virtualController:(bool)connect; @end #endif