/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/scummsys.h" #if defined(SDL_BACKEND) #include "backends/mixer/sdl/sdl-mixer.h" #include "common/debug.h" #include "common/system.h" #include "common/config-manager.h" #include "common/textconsole.h" #if defined(PLAYSTATION3) || defined(PSP2) || defined(NINTENDO_SWITCH) #define SAMPLES_PER_SEC 48000 #elif defined(__MINT__) #define SAMPLES_PER_SEC 49170 #else #define SAMPLES_PER_SEC 44100 #endif SdlMixerManager::SdlMixerManager() : _isSubsystemInitialized(false), _isAudioOpen(false) { } SdlMixerManager::~SdlMixerManager() { if (_mixer) _mixer->setReady(false); #if SDL_VERSION_ATLEAST(3, 0, 0) SDL_CloseAudioDevice(SDL_GetAudioStreamDevice(_stream)); SDL_DestroyAudioStream(_stream); #else if (_isAudioOpen) SDL_CloseAudio(); #endif if (_isSubsystemInitialized) SDL_QuitSubSystem(SDL_INIT_AUDIO); } void SdlMixerManager::init() { bool isDisabled = ConfMan.hasKey("disable_sdl_audio") && ConfMan.getBool("disable_sdl_audio"); if (isDisabled) { warning("SDL audio subsystem was forcibly disabled by disable_sdl_audio option"); return; } // Get the desired audio specs SDL_AudioSpec desired = getAudioSpec(SAMPLES_PER_SEC); // Start SDL Audio subsystem #if SDL_VERSION_ATLEAST(3, 0, 0) if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) { #else if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) { #endif warning("Could not initialize SDL audio subsystem: %s", SDL_GetError()); return; } _isSubsystemInitialized = true; #if SDL_VERSION_ATLEAST(2, 0, 0) const char *sdlDriverName = SDL_GetCurrentAudioDriver(); #else const int maxNameLen = 20; char sdlDriverName[maxNameLen]; sdlDriverName[0] = '\0'; SDL_AudioDriverName(sdlDriverName, maxNameLen); #endif debug(1, "Using SDL Audio Driver \"%s\"", sdlDriverName); #if SDL_VERSION_ATLEAST(3, 0, 0) _isAudioOpen = true; _obtained = desired; #else // Needed as SDL_OpenAudio as of SDL-1.2.14 mutates fields in // "desired" if used directly. SDL_AudioSpec fmt = desired; // Start SDL audio with the desired specs if (SDL_OpenAudio(&fmt, &_obtained) != 0) { warning("Could not open audio device: %s", SDL_GetError()); return; } _isAudioOpen = true; // The obtained sample format is not supported by the mixer, call // SDL_OpenAudio again with NULL as the second argument to force // SDL to do resampling to the desired audio spec. if (_obtained.format != desired.format) { debug(1, "SDL mixer sound format: %d differs from desired: %d", _obtained.format, desired.format); SDL_CloseAudio(); if (SDL_OpenAudio(&fmt, nullptr) != 0) { warning("Could not open audio device: %s", SDL_GetError()); return; } _obtained = desired; } #endif debug(1, "Output sample rate: %d Hz", _obtained.freq); if (_obtained.freq != desired.freq) warning("SDL mixer output sample rate: %d differs from desired: %d", _obtained.freq, desired.freq); #if !SDL_VERSION_ATLEAST(3, 0, 0) debug(1, "Output buffer size: %d samples", _obtained.samples); if (_obtained.samples != desired.samples) warning("SDL mixer output buffer size: %d differs from desired: %d", _obtained.samples, desired.samples); debug(1, "Output channels: %d", _obtained.channels); if (_obtained.channels != 1 && _obtained.channels != 2) error("SDL mixer output requires mono or stereo output device"); #endif int desiredSamples = 0; #if SDL_VERSION_ATLEAST(3, 0, 0) SDL_GetAudioDeviceFormat(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &_obtained, &desiredSamples); #else desiredSamples = desired.samples; #endif _mixer = new Audio::MixerImpl(_obtained.freq, _obtained.channels >= 2, desiredSamples); assert(_mixer); _mixer->setReady(true); startAudio(); } #if !SDL_VERSION_ATLEAST(3, 0, 0) static uint32 roundDownPowerOfTwo(uint32 samples) { // Public domain code from Sean Eron Anderson // https://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2 uint32 rounded = samples; --rounded; rounded |= rounded >> 1; rounded |= rounded >> 2; rounded |= rounded >> 4; rounded |= rounded >> 8; rounded |= rounded >> 16; ++rounded; if (rounded != samples) rounded >>= 1; return rounded; } #endif SDL_AudioSpec SdlMixerManager::getAudioSpec(uint32 outputRate) { SDL_AudioSpec desired; // There was once a GUI option for this, which was removed. Configurability // is retained for advanced users only who wish to use the commandline // option (--output-rate) or modify their ScummVM config file directly. uint32 freq = 0; if (ConfMan.hasKey("output_rate")) freq = ConfMan.getInt("output_rate"); if (freq <= 0) freq = outputRate; uint32 channels = 2; if (ConfMan.hasKey("output_channels")) channels = ConfMan.getInt("output_channels"); if (channels > 2 || channels <= 0) channels = 2; // One SDL "sample" is a complete audio frame (i.e. all channels = 1 sample) uint32 samples = 0; // Different games and host systems have different performance // characteristics which are not easily measured, so allow advanced users to // tweak their audio buffer size if they are experience excess latency or // drop-outs by setting this value in their ScummVM config file directly if (ConfMan.hasKey("audio_buffer_size", Common::ConfigManager::kApplicationDomain)) samples = ConfMan.getInt("audio_buffer_size", Common::ConfigManager::kApplicationDomain); // 256 is an arbitrary minimum; 32768 is the largest power-of-two value // representable with uint16 if (samples < 256 || samples > 32768) // By default, hold no more than 45ms worth of samples to avoid // perceptable audio lag (ATSC IS-191). For reference, DOSBox (as of Sep // 2017) uses a buffer size of 1024 samples by default for a 16-bit // stereo 44kHz mixer, which happens to be the next lowest power of two // below 45ms. samples = freq / (1000.0 / 45); memset(&desired, 0, sizeof(desired)); desired.freq = freq; desired.channels = channels; #if SDL_VERSION_ATLEAST(3, 0, 0) desired.format = SDL_AUDIO_S16; #else desired.format = AUDIO_S16SYS; desired.samples = roundDownPowerOfTwo(samples); desired.callback = sdlCallback; desired.userdata = this; #endif return desired; } void SdlMixerManager::startAudio() { // Start the sound system #if SDL_VERSION_ATLEAST(3, 0, 0) _stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &_obtained, sdlCallback, this); if (_stream) SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(_stream)); #else SDL_PauseAudio(0); #endif } void SdlMixerManager::callbackHandler(byte *samples, int len) { assert(_mixer); _mixer->mixCallback(samples, len); } #if SDL_VERSION_ATLEAST(3, 0, 0) void SdlMixerManager::sdlCallback(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount) { if (additional_amount > 0) { Uint8 *data = SDL_stack_alloc(Uint8, additional_amount); if (data) { SdlMixerManager *manager = (SdlMixerManager *)userdata; assert(manager); manager->callbackHandler(data, additional_amount); SDL_PutAudioStreamData(stream, data, additional_amount); SDL_stack_free(data); } } } #else void SdlMixerManager::sdlCallback(void *this_, byte *samples, int len) { SdlMixerManager *manager = (SdlMixerManager *)this_; assert(manager); manager->callbackHandler(samples, len); } #endif void SdlMixerManager::suspendAudio() { #if SDL_VERSION_ATLEAST(3, 0, 0) SDL_CloseAudioDevice(SDL_GetAudioStreamDevice(_stream)); SDL_DestroyAudioStream(_stream); #else SDL_CloseAudio(); #endif _audioSuspended = true; } int SdlMixerManager::resumeAudio() { if (!_audioSuspended) return -2; #if SDL_VERSION_ATLEAST(3, 0, 0) _stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &_obtained, sdlCallback, this); if(!_stream) return -1; if (SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(_stream))) return -1; #else if (SDL_OpenAudio(&_obtained, nullptr) < 0) { return -1; } SDL_PauseAudio(0); #endif _audioSuspended = false; return 0; } #endif