/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_GRAPHICS_OPENGLSDL_OPENGLSDL_GRAPHICS_H #define BACKENDS_GRAPHICS_OPENGLSDL_OPENGLSDL_GRAPHICS_H #include "backends/graphics/opengl/opengl-graphics.h" #include "backends/graphics/sdl/sdl-graphics.h" #include "backends/platform/sdl/sdl-sys.h" #include "common/array.h" #include "common/events.h" class OpenGLSdlGraphicsManager : public OpenGL::OpenGLGraphicsManager, public SdlGraphicsManager { public: OpenGLSdlGraphicsManager(SdlEventSource *eventSource, SdlWindow *window); virtual ~OpenGLSdlGraphicsManager(); bool hasFeature(OSystem::Feature f) const override; void setFeatureState(OSystem::Feature f, bool enable) override; bool getFeatureState(OSystem::Feature f) const override; void initSize(uint w, uint h, const Graphics::PixelFormat *format) override; void updateScreen() override; float getHiDPIScreenFactor() const override; // EventObserver API bool notifyEvent(const Common::Event &event) override; // SdlGraphicsManager API void notifyVideoExpose() override; void notifyResize(const int width, const int height) override; #if defined(USE_IMGUI) && SDL_VERSION_ATLEAST(2, 0, 0) void *getImGuiTexture(const Graphics::Surface &image, const byte *palette, int palCount) override; void freeImGuiTexture(void *texture) override; #endif #if SDL_VERSION_ATLEAST(2, 0, 0) void destroyingWindow() override; #endif protected: bool loadVideoMode(uint requestedWidth, uint requestedHeight, bool resizable, int antialiasing) override; void refreshScreen() override; void handleResizeImpl(const int width, const int height) override; bool saveScreenshot(const Common::Path &filename) const override; bool canSwitchFullscreen() const override; private: bool setupMode(uint width, uint height); void deinitOpenGLContext(); #if SDL_VERSION_ATLEAST(2, 0, 0) int _glContextProfileMask, _glContextMajor, _glContextMinor; SDL_GLContext _glContext; #else uint32 _lastVideoModeLoad; #endif #ifdef EMSCRIPTEN /** * See https://registry.khronos.org/webgl/specs/latest/1.0/#2 : * " By default, after compositing the contents of the drawing buffer shall be cleared to their default values [...] * Techniques like synchronous drawing buffer access (e.g., calling readPixels or toDataURL in the same function * that renders to the drawing buffer) can be used to get the contents of the drawing buffer " * * This means we need to take the screenshot at the correct time, which we do by queueing taking the screenshot * for the next frame instead of taking it right away. */ bool _queuedScreenshot = false; void saveScreenshot() override; #endif OpenGL::ContextType _glContextType; bool _resizable; int _requestedAntialiasing; int _effectiveAntialiasing; uint _forceFrameUpdate = 0; uint _lastRequestedWidth; uint _lastRequestedHeight; uint _graphicsScale; bool _gotResize; bool _vsync; bool _wantsFullScreen; uint _ignoreResizeEvents; struct VideoMode { VideoMode() : width(0), height(0) {} VideoMode(uint w, uint h) : width(w), height(h) {} bool operator<(const VideoMode &right) const { if (width < right.width) { return true; } else if (width == right.width && height < right.height) { return true; } else { return false; } } bool operator==(const VideoMode &right) const { return width == right.width && height == right.height; } bool operator!=(const VideoMode &right) const { return !(*this == right); } uint width, height; }; typedef Common::Array VideoModeArray; VideoModeArray _fullscreenVideoModes; uint _desiredFullscreenWidth; uint _desiredFullscreenHeight; }; #endif