/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "backends/graphics/opengl/pipelines/pipeline.h" #include "backends/graphics/opengl/framebuffer.h" namespace OpenGL { Pipeline *Pipeline::activePipeline = nullptr; Pipeline::Pipeline() : _activeFramebuffer(nullptr) { } void Pipeline::activate() { if (activePipeline == this) { return; } if (activePipeline) { activePipeline->deactivate(); } activePipeline = this; activateInternal(); } void Pipeline::activateInternal() { if (_activeFramebuffer) { _activeFramebuffer->activate(this); } } void Pipeline::deactivate() { assert(isActive()); deactivateInternal(); activePipeline = nullptr; } void Pipeline::deactivateInternal() { if (_activeFramebuffer) { _activeFramebuffer->deactivate(); } } Framebuffer *Pipeline::setFramebuffer(Framebuffer *framebuffer) { Framebuffer *oldFramebuffer = _activeFramebuffer; if (isActive() && oldFramebuffer) { oldFramebuffer->deactivate(); } _activeFramebuffer = framebuffer; if (isActive() && _activeFramebuffer) { _activeFramebuffer->activate(this); } return oldFramebuffer; } } // End of namespace OpenGL