/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_FIXED_H #define BACKENDS_GRAPHICS_OPENGL_PIPELINES_FIXED_H #include "backends/graphics/opengl/pipelines/pipeline.h" namespace OpenGL { #if !USE_FORCED_GLES2 class FixedPipeline : public Pipeline { public: FixedPipeline() : _r(0.f), _g(0.f), _b(0.f), _a(0.f) {} void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) override; void setProjectionMatrix(const Math::Matrix4 &projectionMatrix) override; protected: void activateInternal() override; void drawTextureInternal(const Texture &texture, const GLfloat *coordinates, const GLfloat *texcoords) override; GLfloat _r, _g, _b, _a; }; #endif // !USE_FORCED_GLES2 } // End of namespace OpenGL #endif