/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WII_FILESYSTEM_H #define WII_FILESYSTEM_H #include "backends/fs/abstract-fs.h" /** * Implementation of the ScummVM file system API based on Wii. * * Parts of this class are documented in the base interface class, AbstractFSNode. */ class WiiFilesystemNode final : public AbstractFSNode { protected: Common::String _displayName; Common::String _path; bool _exists, _isDirectory, _isReadable, _isWritable; virtual void initRootNode(); virtual bool getDevopChildren(AbstractFSList &list, ListMode mode, bool hidden) const; virtual void setFlags(const struct stat *st); virtual void clearFlags(); public: /** * Creates a WiiFilesystemNode with the root node as path. */ WiiFilesystemNode(); /** * Creates a WiiFilesystemNode for a given path. * * @param path Common::String with the path the new node should point to. */ WiiFilesystemNode(const Common::String &p); WiiFilesystemNode(const Common::String &p, const struct stat *st); bool exists() const override; Common::U32String getDisplayName() const override { return _displayName; } Common::String getName() const override { return _displayName; } Common::String getPath() const override { return _path; } bool isDirectory() const override { return _isDirectory; } bool isReadable() const override { return _isReadable; } bool isWritable() const override { return _isWritable; } AbstractFSNode *getChild(const Common::String &n) const override; bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const override; AbstractFSNode *getParent() const override; Common::SeekableReadStream *createReadStream() override; Common::SeekableWriteStream *createWriteStream(bool atomic) override; bool createDirectory() override; }; #endif