/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CLOUD_FILESYSTEM_H #define CLOUD_FILESYSTEM_H #include "backends/fs/abstract-fs.h" #ifdef USE_CLOUD #include "backends/cloud/cloudmanager.h" #include "backends/cloud/storage.h" #include "backends/cloud/storagefile.h" #include "backends/networking/http/connectionmanager.h" #include "backends/networking/http/httpjsonrequest.h" #include "backends/networking/http/request.h" #endif #include "backends/fs/posix/posix-fs.h" /** * Implementation of the ScummVM file system API based on POSIX. * * Parts of this class are documented in the base interface class, AbstractFSNode. */ class CloudFilesystemNode : public AbstractFSNode { #define CLOUD_FS_PATH "/cloud" protected: static Common::HashMap _cloudFolders; Common::String _displayName; Common::String _path; Common::String _storageFileId; bool _isDirectory; bool _isValid; /** * Plain constructor, for internal use only (hence protected). */ CloudFilesystemNode() : _isDirectory(false), _isValid(false), _storageFileId(nullptr) {} virtual AbstractFSNode *makeNode(const Common::String &path) const { return new CloudFilesystemNode(path); } /** * Callbacks for network calls (file download and directory listing) */ void directoryListedCallback(const Cloud::Storage::ListDirectoryResponse &response); void directoryListedErrorCallback(const Networking::ErrorResponse &error); void fileDownloadedCallback(const Cloud::Storage::BoolResponse &response); void fileDownloadedErrorCallback(const Networking::ErrorResponse &error); public: /** * Creates a CloudFilesystemNode for a given path. * * @param path the path the new node should point to. */ CloudFilesystemNode(const Common::String &path); bool exists() const override; Common::U32String getDisplayName() const override { return _displayName; } Common::String getName() const override { return _displayName; } Common::String getPath() const override { return _path; } bool isDirectory() const override { return _isDirectory; } bool isReadable() const override; bool isWritable() const override; AbstractFSNode *getChild(const Common::String &n) const override; bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const override; AbstractFSNode *getParent() const override; Common::SeekableReadStream *createReadStream() override; Common::SeekableWriteStream *createWriteStream(bool atomic) override; bool createDirectory() override; }; #endif