/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #if !defined(DISABLE_DEFAULT_EVENTMANAGER) #define BACKEND_EVENTS_PSP2_H #include "backends/events/sdl/sdl-events.h" /** * SDL Events manager for the PSP2. */ class PSP2EventSource : public SdlEventSource { public: PSP2EventSource() {} protected: void preprocessEvents(SDL_Event *event) override; bool isTouchPortTouchpadMode(SDL_TouchID port) override; bool isTouchPortActive(SDL_TouchID port) override; }; #endif /* BACKEND_EVENTS_PSP2_H */