/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #if !defined(BACKEND_EVENTS_EMSCRIPTEN_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER) #define BACKEND_EVENTS_EMSCRIPTEN_H #include "backends/events/sdl/sdl-events.h" #include "backends/platform/sdl/emscripten/emscripten.h" #include "common/events.h" /** * SDL Events manager for Emscripten */ class EmscriptenSdlEventSource : public SdlEventSource { public: /** * Gets and processes SDL events. */ bool pollEvent(Common::Event &event) override { bool ret_value = SdlEventSource::pollEvent(event); if (event.type != Common::EVENT_QUIT && event.type != Common::EVENT_RETURN_TO_LAUNCHER) { // yield to the browser and process timers // (after polling the events to ensure synchronous event processing) g_system->delayMillis(0); } return ret_value; }; }; #endif /* BACKEND_EVENTS_EMSCRIPTEN_H */