/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKEND_EVENTS_DS_H #define BACKEND_EVENTS_DS_H #include "common/events.h" #include "backends/events/default/default-events.h" /** * The Nintendo DS event manager. * Used to handle power events and force quitting. */ class DSEventManager : public DefaultEventManager { bool _dsReset; public: DSEventManager(Common::EventSource *boss) : DefaultEventManager(boss), _dsReset(false) {} bool pollEvent(Common::Event &event) override; int shouldQuit() const override { return _dsReset || DefaultEventManager::shouldQuit(); } }; /** * The Nintendo DS event source. */ class DSEventSource : public Common::EventSource { public: DSEventSource() : _firstPoll(true), _handleTouch(true) {} /** * Gets and processes events. */ virtual bool pollEvent(Common::Event &event); virtual void handleTouch(bool enabled) { _handleTouch = enabled; } protected: Common::Queue _eventQueue; Common::Point _lastTouch; bool _firstPoll; bool _handleTouch; void addEventsToQueue(); void addJoyButtonEvent(u32 keysPressed, u32 keysReleased, u32 ndsKey, uint8 svmButton); }; #endif