/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_DLC_DLCMANAGER_H #define BACKENDS_DLC_DLCMANAGER_H #include "common/str.h" #include "common/str-array.h" #include "common/queue.h" #include "common/singleton.h" #include "gui/object.h" #include "backends/networking/http/request.h" namespace GUI { class LauncherDialog; } namespace DLC { class Store; struct DLCDesc; } namespace DLC { class DLCManager : public Common::Singleton, public GUI::CommandSender { Store *_store; GUI::LauncherDialog *_launcher; bool _isDLCDownloading = false; Common::String _currentDownloadingDLC; public: bool _fetchDLCs = false; bool _interruptCurrentDownload = false; uint32 _currentDownloadedSize; Common::String _errorText; Common::Array _dlcs; Common::Array _dlcsInProgress; Common::Queue _queuedDownloadTasks; DLCManager(); virtual ~DLCManager(); void init(); // Runs only once void getAllDLCs(); void refreshDLCList(); void refreshLauncherGameList(); void setLauncher(GUI::LauncherDialog *launcher); // Add download task to queue, runs on click download button, void addDownload(uint32 idx); bool cancelDownload(uint32 idx); void processDownloadQueue(); Common::String getCurrentDownloadingDLC() const; uint getDLCIdxFromId(const Common::String &id) const; void startDownloadAsync(const Common::String &id, const Common::String &url); }; #define DLCMan DLC::DLCManager::instance() } // End of namespace DLC #endif