/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SEGA_AUDIO_H #define SEGA_AUDIO_H #include "common/scummsys.h" namespace Audio { class Mixer; } class SegaAudioInterfaceInternal; class SegaAudioPluginDriver { public: virtual ~SegaAudioPluginDriver() {} virtual void timerCallback60Hz() {} virtual void timerCallbackA() {} virtual void timerCallbackB() {} }; class SegaAudioInterface { public: SegaAudioInterface(Audio::Mixer *mixer, SegaAudioPluginDriver *driver); ~SegaAudioInterface(); bool init(); void reset(); void loadPCMData(uint16 address, const uint8 *data, uint16 dataSize); void playPCMChannel(uint8 channel, uint8 dataStart, uint16 loopStart, uint16 rate, uint8 pan, uint8 env); void stopPCMChannel(uint8 channel); void writeReg(uint8 part, uint8 regAddress, uint8 value); uint8 readReg(uint8 part, uint8 regAddress); void psgWrite(uint8 data); void setMusicVolume(int volume); void setSoundEffectVolume(int volume); // Defines the channels used as sound effect channels for the purpose of ScummVM GUI volume control. // The first 6 bits are 6 fm channels. The next 3 bits are psg channels. The bits that follow represent pcm channels. void setSoundEffectChanMask(int mask); class MutexLock { friend class SegaAudioInterface; public: ~MutexLock(); private: MutexLock(SegaAudioInterfaceInternal *saii, int reverse = 0); SegaAudioInterfaceInternal *_saii; int _count; }; MutexLock stackLockMutex(); MutexLock stackUnlockMutex(); private: SegaAudioInterfaceInternal *_internal; }; #endif