/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /** * @file * Sound decoder used in engines: * - agos * - chewy (subclass) * - kyra * - saga * - scumm * - touche */ #ifndef AUDIO_VOC_H #define AUDIO_VOC_H #include "audio/audiostream.h" #include "common/list.h" #include "common/scummsys.h" #include "common/types.h" namespace Common { class ReadStream; class SeekableReadStream; } namespace Audio { class AudioStream; class SeekableAudioStream; #include "common/pack-start.h" // START STRUCT PACKING struct VocFileHeader { uint8 desc[20]; uint16 datablock_offset; uint16 version; uint16 id; } PACKED_STRUCT; struct VocBlockHeader { uint8 blocktype; uint8 size[3]; uint8 sr; uint8 pack; } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING class VocStream : public SeekableAudioStream { public: VocStream(Common::SeekableReadStream *stream, bool isUnsigned, DisposeAfterUse::Flag disposeAfterUse); virtual ~VocStream(); int readBuffer(int16 *buffer, const int numSamples) override; bool isStereo() const override { return false; } int getRate() const override { return _rate; } bool endOfData() const override { return (_curBlock == _blocks.end()) && (_blockLeft == 0); } bool seek(const Timestamp &where) override; Timestamp getLength() const override { return _length; } protected: void preProcess(); Common::SeekableReadStream *const _stream; const DisposeAfterUse::Flag _disposeAfterUse; const bool _isUnsigned; int _rate; Timestamp _length; struct Block { uint8 code; uint32 length; union { struct { uint32 offset; int rate; int samples; } sampleBlock; struct { int count; } loopBlock; }; }; typedef Common::List BlockList; BlockList _blocks; BlockList::const_iterator _curBlock; uint32 _blockLeft; /** * Advance one block in the stream in case * the current one is empty. */ void updateBlockIfNeeded(); // Do some internal buffering for systems with really slow slow disk i/o enum { /** * How many samples we can buffer at once. * * TODO: Check whether this size suffices * for systems with slow disk I/O. */ kSampleBufferLength = 2048 }; byte _buffer[kSampleBufferLength]; /** * Fill the temporary sample buffer used in readBuffer. * * @param maxSamples Maximum samples to read. * @return actual count of samples read. */ int fillBuffer(int maxSamples); }; /** * Take a sample rate parameter as it occurs in a VOC sound header, and * return the corresponding sample frequency. * * This method has special cases for the standard rates of 11025 and 22050 kHz, * which due to limitations of the format, cannot be encoded exactly in a VOC * file. As a consequence, many game files have sound data sampled with those * rates, but the VOC marks them incorrectly as 11111 or 22222 kHz. This code * works around that and "unrounds" the sampling rates. */ extern int getSampleRateFromVOCRate(int vocSR); /** * Try to load a VOC from the given seekable stream and create an AudioStream * from that data. Currently this function only supports uncompressed raw PCM * data. * * This does not use any of the looping features of VOC files! */ SeekableAudioStream *makeVOCStream(Common::SeekableReadStream *stream, byte flags, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::NO); } // End of namespace Audio #endif