/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AUDIO_QDM2_H #define AUDIO_QDM2_H #include "common/scummsys.h" #ifdef USE_QDM2 #include "common/types.h" namespace Common { class SeekableReadStream; } namespace Audio { class Codec; /** * Create a new Codec from the QDM2 data in the given stream. * * @param extraData the QuickTime extra data stream * @param disposeExtraData the QuickTime extra data stream * @return a new Codec, or NULL, if an error occurred */ Codec *makeQDM2Decoder(Common::SeekableReadStream *extraData, DisposeAfterUse::Flag disposeExtraData = DisposeAfterUse::NO); } // End of namespace Audio #endif // USE_QDM2 #endif // AUDIO_QDM2_H