/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "audio/chip.h" #include "audio/mixer.h" #include "common/timer.h" namespace Audio { void Chip::start(TimerCallback *callback, int timerFrequency) { _callback.reset(callback); startCallbacks(timerFrequency); } void Chip::stop() { stopCallbacks(); _callback.reset(); } RealChip::RealChip() : _baseFreq(0), _remainingTicks(0) { } RealChip::~RealChip() { // Stop callbacks, just in case. If it's still playing at this // point, there's probably a bigger issue, though. The subclass // needs to call stop() or the pointer can still use be used in // the mixer thread at the same time. stop(); } void RealChip::setCallbackFrequency(int timerFrequency) { stopCallbacks(); startCallbacks(timerFrequency); } void RealChip::startCallbacks(int timerFrequency) { _baseFreq = timerFrequency; assert(_baseFreq > 0); // We can't request more a timer faster than 100Hz. We'll handle this by calling // the proc multiple times in onTimer() later on. if (timerFrequency > kMaxFreq) timerFrequency = kMaxFreq; _remainingTicks = 0; g_system->getTimerManager()->installTimerProc(timerProc, 1000000 / timerFrequency, this, "RealChip"); } void RealChip::stopCallbacks() { g_system->getTimerManager()->removeTimerProc(timerProc); _baseFreq = 0; _remainingTicks = 0; } void RealChip::timerProc(void *refCon) { static_cast(refCon)->onTimer(); } void RealChip::onTimer() { uint callbacks = 1; if (_baseFreq > kMaxFreq) { // We run faster than our max, so run the callback multiple // times to approximate the actual timer callback frequency. uint totalTicks = _baseFreq + _remainingTicks; callbacks = totalTicks / kMaxFreq; _remainingTicks = totalTicks % kMaxFreq; } // Call the callback multiple times. The if is on the inside of the // loop in case the callback removes itself. for (uint i = 0; i < callbacks; i++) if (_callback && _callback->isValid()) (*_callback)(); } EmulatedChip::EmulatedChip() : _nextTick(0), _samplesPerTick(0), _baseFreq(0), _handle(new Audio::SoundHandle()) { } EmulatedChip::~EmulatedChip() { // Stop callbacks, just in case. If it's still playing at this // point, there's probably a bigger issue, though. The subclass // needs to call stop() or the pointer can still use be used in // the mixer thread at the same time. stop(); delete _handle; } int EmulatedChip::readBuffer(int16 *buffer, const int numSamples) { const int stereoFactor = isStereo() ? 2 : 1; int len = numSamples / stereoFactor; int step; do { step = len; if (step > (_nextTick >> FIXP_SHIFT)) step = (_nextTick >> FIXP_SHIFT); generateSamples(buffer, step * stereoFactor); _nextTick -= step << FIXP_SHIFT; if (!(_nextTick >> FIXP_SHIFT)) { if (_callback && _callback->isValid()) (*_callback)(); _nextTick += _samplesPerTick; } buffer += step * stereoFactor; len -= step; } while (len); return numSamples; } int EmulatedChip::getRate() const { return g_system->getMixer()->getOutputRate(); } void EmulatedChip::startCallbacks(int timerFrequency) { setCallbackFrequency(timerFrequency); g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, _handle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); } void EmulatedChip::stopCallbacks() { g_system->getMixer()->stopHandle(*_handle); } void EmulatedChip::setCallbackFrequency(int timerFrequency) { _baseFreq = timerFrequency; assert(_baseFreq != 0); int d = getRate() / _baseFreq; int r = getRate() % _baseFreq; // This is equivalent to (getRate() << FIXP_SHIFT) / BASE_FREQ // but less prone to arithmetic overflow. _samplesPerTick = (d << FIXP_SHIFT) + (r << FIXP_SHIFT) / _baseFreq; } } // End of namespace Audio